While there was no scum, Ogrin’s grenade was normal. But now that there’s a scum with two missiles that seem to be more powerful than Ogrin’s grenade, we need to find a way to give Ogrin a second grenade. Additionally, the grenade box will be weaker, so we can add something to it. For example, we can add built-in shrapnel or fire from each grenade, even if it’s just 1. Or we can increase the damage. We can also incorporate the perk for additional grenades. We can also make the grenade box have a second use option instead of throwing the entire box. I also like the look of the rocket-shaped grenade from the Wasteland mode. It’s like a variation of the Ogrins’ appearance. You could even make it so he launches it without a rocket launcher.
I have a better, simpler idea: Nerf the number of grenades scum can hold.
just nerf the radius of scum grenades by a meter or two. You could reduce their count by 1 and thats reasonable. Should be max 2. But like…that just means scum gobbles more grenade pickups. It needs to not be as good.
Not really. What we need is to get a competent game designer at Fatshark to actually put their foot down, and nerf the scum nade. Less ammo or far smaller radius of the explosion should do it.
With any luck, it will only take us a year or two to convince Fatshark to nerf scum.
In the meantime, I continue to leave every single game with scum in it.
And besides the Boom Bringer, the Tox Nade is also insanely powerful.
And the Shivs, which are able to one-shot the universe on a good build and make even a non-melee build better than half the classes in melee.
And also Rampage itself, which makes every weapon Scum can use an affront to nature.
All of these make Desperado seem BALANCED in comparison . . .
EDIT: I forgot the Needle Pistol, which is actually what is responsible for putting the Big E on the Golden Throne. Little-known fact, even Horus when was controlled by the Chaos Gods fully was like “this thing is cracked”.
Bazooka AoE should be changed from circle to cone/line to simulate that it’s something like a HEAT round instead of being Frag Bomb 2.0
Honestly, it’s a garbage grenade at present.
Two things:
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it needs to come out way WAY faster. It’s slower than the modified grenade in Expeditions. That alone would keep me from ever running it.
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They should add additional effects. Lingering fire at a bare minimum. Then you have something that makes it worth only having one.
I like the power level of the Hive Scum and would rather see buffs/changes to other classes rather than nerfs to Hive Scum. It IS a glass cannon. Gotta have the cannon part of that equation.
That’s just unhealthy. Play the game. Have fun. Stop worrying about other classes.
Absolutely no fkng way. I’m sick of that logic of “hey look, there is tons of powercreep over there - let’s add even more here too, that will certainly fix things!”
Hive Scum’s BB needs more nerfs, because yes, it’s still OP af. The total rockets must be hard-capped at 2. Also chem grenades need to be nerfed in damage as well. Also, vet’s Field Improvisation talent must be nerfed to only allow replenish grenades once from the same crate, for each player.
I don’t get how people keep asking for powercreep…
The whole concept of the game is that it’s supposed to be hard and challenging with different viable options to do so. The whole powercreep is just destroying the concept of the game. Also calling the Hive Scum a glass cannon these days is kind of funny while they can easily tank two overheads from a crusher while in Rampage, which they are more often than not.
Just skip the powercreep and let’s just remove all enemies.
How is one supposed to have fun if powercreeped classes ruin the game? I see your posts everywhere defending all the overpowered stuff in the game, even though the devs themselves admitted the powercreep got out of hand. Just go play Warframe if you want everyone to be an all-killing god. Darktide became popular because it’s challenging with a deep combat system and yet there are people like you always hanging on the overpowered crutches and blaming people that call for nerfs that they don’t want you to have fun.
I remember when HS first came out, the rocket launcher was okay. The effective blast radius was almost like krak grenade (against armored targets), therefore it wasn’t a very popular choice, with 2/3 of players using the Chem (it’s also still fairly better than the zealot’s incendiary grenade, btw). How much time has passed since the release? A couple of weeks? They “fixed” it with both the +1 amount and aoe area. Then much later changed it back to -1, but the total power of 3 rockets actually better than Ogryn’s single grenade - it is a legacy from the old days with a better sense of balance (in my opinion). So I’m on the side of those who are already damn tired of buffs here and there.
The problem with ogryn grenade is that it’s explosion get’s consumed by eniviroment or invisible hit boxes on the map, so even same amount of them won’t make them better than reddit launcher.
This is the answer. Hive’s rocket launcher should be anti boss with next to no AOE and Chems should be anti-elites.
I agree that other classes need to be nerfed and balance as a whole needs addressed, but I also agree that the ammo count of the ogryn frag is disproportionate to the effect. It makes a big bang but doesn’t even kill armoured enemies. For a single use item, it’s not very powerful.
Either make it kill armoured enemies (at least within a 50% from centre of total AOE) or keep as is and allow Ogryn to carry 1 or 2 more.
After the big bang, the game is back to a mosh pit within seconds, with almost all of the armoured enemies previously there from before the explosion. It’s as if the bomb didn’t go off at all. Does that seem proportionately powerful for a single use item? Meh.
I find it so ineffective that I use box of hurt instead now. It seems to kill better and disrupts for a longer period than the alleged ‘nuke’ and you get 3 instead of 1, which is a shame as the nuke sounds and looks so fun to use…but it’s just a very loud damp squib that only kills the lowly pox fodder.
and that’s our playtesters…
we only got things like havoc and “no-fun allowed” suggestions from that lot ![]()

“because they suck without and wont admit they cant cut it in higher settings”
or make it a personal modifier, every time you deny him the killfeed is a win in itself.
The same old “no-fun allowed” argument gets old man. I have fun playing a difficult game that doesn’t have overpowered crutches that completely negate the point of difficulty encounters, so am I not allowed to have fun?
Arbitrator and Hive Scum powercreep were the reason they threw waves of 20 Crushers at us that teams not bringing overpowered things like boom bringer could barely handle. I’m so glad they brought down the Crusher spam because we can actually play the game normally again and what Reginald is saying about the BB is totally reasonable.
Imo, when the BB came out it was a little bit too weak. It needed either more damage or more radius and they gave it both in one patch, which was totally overkill. Reduce the radius by a small amount and it’s still a good and fun blitz ability to punch through a couple of Crushers and Bulwarks.