I know this is already discussed but gotta make sure fatshark sees this for next patch. This blitz makes absolutely 0 sense, we get 1 frag that cant even kill carapace or even deal decent boss damage and the best part is sometimes it wont even kill anything just because of level geometry.
This blitz used to be the emergency blitz incase things gets hectic but that doesn’t matter anymore things are hectic ALL the time now and hive scum is just casually spamming nukes at enemy crushers and elite waves, who thought it was a good idea to make the launcher good against all enemy types btw its insane.
Just like zealot nades this blitz is stuck in early balance that don’t exist no more, please fatshark stop throwing big boi under the bus. Also please consider baking all the ogryn blitzes sub nodes into the base one, its just meaningless to have sub nodes for these blitzes considering all the insane blitzes other classes have.
Which would be the right move but you really think they will nerf the paid class ? might as well just buff ogryn to keep up since fatshark is not serious about balancing.
It’s sort of no longer doing the thing it’s intended to do because enemy HP got buffed. So in that sense I think “asking for a buff” is wrong, it’s asking to revert a nerf.
The same goes for a lot of weapons that got pushed into obscurity by the HP buff. It’s unfortunate that Fatshark goes for such obviously problematic balance approaches
Heh. When I posted the same thing about vet’s frags (pair of frags was killing all gunners in rather wide range prior to that patch without need to have all possible buffs to base damage in your build, now it doesn’t) - and I was ridiculed and people were saying how they must not kill gunners like that because they are elites blahblah Now everybody seems to defend ogryn on the very same complaint.
1 grenade the size of a human head that doesn’t recharge and severel constantly recharge grenades are not really comparable, besides vet frag grenades are REALLY good! Frag bomb ain’t.
Nah man comparing vet nades to ogryn is really bad example, i hate to say this but even smoke has infinitely more utility than frag just because of the simple fact that vet can spam it (and its a good dome alternative if you know how to play around it).
I think the relevant distinction here is that shredders may have actually deserved a nerf. Bit of a hard sell with rotten armor meta on Havoc making them completely overshadowed by kraks I’m sure, but any nerf to radius based aoe dot spam makes the game more fun to me.
If shredders, knife, ds , plasma etc all got deservedly nerfed before this powercreep started i wouldn’t even be here in the forums. The gameplay has changed so much that these things are somewhat tame now lol also yeah kraks never needed a buff they were just in an awkward place in the prev skill tree.
i remember how the ogryn bomb was considered OP when it came out
now a puny human with a stove pipe does a lot more damage. seriously, it blows away a pack of crushers, while the ogryn bomb doesn’t kill them since they got buffed, they just fall over and you have to whack them.
it’s funny how scum’s shivs and pipe are supposed to be improvised weapons, but they’re better than military gear.
also, i think a bazooka would have fitted the vet as a professional soldier more, and infiltrate the scum, since they know tertium in and out, so they disappear and, well, infiltrate.
Wow I like your takes! What about switching shroudfield and rampage?
How would you go on giving bazooka to vet? Because they kinda do the same as kraks… Switch with smoke bombs? Hmmm that doesn’t sit quite right with me.
I love smoke grenades, they are the perfect example of how the blitz should function and not just lol shift + del this. Really impactful for a given situation and not just an out for bad spacing.
Give it a year or two and no one will know anymore
I doubt I’m alone to believe that power creep makes people compare things to the meta picks and obvious damage output outliers. Based on that people expect buffs for the things which are considered underperforming to catch up with the overperforming picks. This fuels buffs to enemy HP and difficulty modifier buffs in Havoc. It’s a never ending nonsense.
If something is over-performing, nerfing that stuff is a quicker way to getting some sort of equilibrium than rebalancing the whole game around few outliers. The whole game is frankly heading towards “if it doesn’t one-shot everything, but Crushers, it’s bad” argument.
I might have to go back to VT2 for few weeks to clear my palate.
pretty much anyone imagines a “guy with rocket launcher” as a soldier rather than a punk. that would have likely been the case if we had all of today’s classes at start. it fits the image of the vet as a heavy weapons guy, and the scum as an agile fighter with light equipment. and the scum is an expert at brewing chems, so yes, he could throw smokes, especially if those could also kill fires and gas clouds, as i suggested earlier.
now for kraks vs launcher, the launcher has infinite range and a straight flight path,.but to give them more different roles in game, kraks could be shaped charges ideal against carapace, and rockets anti-monstrosity weapons because of whatever chemical the scum loaded them with. so basically make them less effective against the other enemy so the team needs to cover all bases.
anyway that’s just some ideas how i think weapons would make more sense in the role of the classes, but i don’t think fatshark would ever change so much.