What is generic melee class when everything is a melee class? Who was the standard? Where was the starting point?
It’s been pointed out numerous times Zealot is a problem. He inspires bad gameplay, loses power when healed, he’s been called anti-synergetic, bad for high difficulty modes, people ask all the time to give him a passive where he ignores healing entirely; rework threads from years past constantly ask for the same crutches so he can ignore elf heals, GK heals, Twitch heals, med heals so Zealot players can start with the 30% power boost.
He’s called disgustingly strong, brain dead, but also said he doesn’t bring enough benefit to the team and too anti-synergetic with WS or GK to bring over WHC and BH.
Yeah, Fiery Faith, imo, should be removed or fundamentally changed and that’s what I suggested.
Yeah that’s the thing to figure out, ain’t it? Make a Sigmar zerker, but he can’t have ranged damage boost, can’t be too mobile or he steps on Slayer’s toes, can’t be too strong or he steps on GK’s toes, and can’t be too tanky because that’s OP. My opinion is current Zealot’s passive to not die is plenty enough to justify dropping his base HP, add in the healing talent and the DR talent, with it and base 150 is just kind of disgusting. Footknight wishes he was that tough.
I’ve seen suggestions many times that he should get bonuses based on hit trading. I already think that’d be pretty bad since surviving requires not getting hit and not to mention in high weave content or modded content he wouldn’t survive some hits even with 180 health without triggering his passive to not die first.
Yes. That is things FS has done before and will do again.
Man, current Zealot is already lazy. I don’t see why cutting out the parts of him that keep causing frustration and just give him something new is so bad a request? Certainly would prefer they figure out how to Zealot before they do something like Warrior Priest class, cursed to do the same thing as current Zealot, but better.