Just wanted to leave some feedback about the Longbow change in patch 6.11.0. Honestly, the new auto-zoom timing completely breaks the rhythm of the weapon for high-level play. Right now, the visual zoom and the actual mechanical charge of the arrow are totally desynced. The camera locks into full zoom way before the arrow actually reaches max damage and armor penetration. It’s super misleading because the visual cue tells you the shot is ready, but if you release it, the arrow just bounces off armored targets. You’re forced to awkwardly hold the shot while completely blinded by the zoom just to get full power.
Losing your peripheral vision that early is basically suicidal on Cataclysm. When enemies get right in your face during chaotic fights, the instant zoom completely destroys your perspective. You can’t see attack animations from nearby threats anymore, which ruins the timing for crucial dodges and makes you take stupid hits from trash mobs around you. The weapon didn’t need a training-wheel indicator that messes with muscle memory.
Can we please just get a toggle in the settings to turn off the ranged weapon zoom completely? Letting us keep our baseline FOV while charging shots would fix this clunkiness without changing the weapon’s balance.
Yeah, literally nobody asked for this, if anything people have been asking for zoom to either be removed or bound to weapon special. Whoever made this decision was out of touch with the players
Also, if Fatshark ever read this thread, we’ve been asking for a longbow to be available for a Mercenary and Foot Knight for as long as I remember this game
i did prefer the old way, quick zoom over the now outdated delayed zoom, hated when they changed it to a slower zoom..
if the change reverted it to the way it was im in favor, tho i reckon a smart solution with either weapon special, or frankly just a toggle in options would be way too advanced…
The sudden zoom in reduces the amount of information obtained, making it easy to be attacked and greatly weakening Kruber’s ability to fight alone, making him more dependent on teammates for protection,Slightly improved Kruber’s long-range shooting ability, but correspondingly made it more difficult for Kruber to deal with close range enemies such as plague monks and patrol teams.And many 3D dizzy people are not accustomed to this automatic scaling mode and choose to use Kruber. Because Kerilian’s longbow auto zoom time is also very short, why not maintain Kruber’s original longbow auto zoom design to increase diversity, or add special attacks like Kerilian’s talent to Kruber’s longbow for players to choose whether to zoom or not? O
When facing the approaching horde of corpses, elites, and specials, especially in Cataclysm, the original feel was really effortless, but now the suddenly magnified perspective is very tricky when facing those close range monsters, seriously affecting the character’s upper limit. As for the amount of information obtained, when pushing away the little monsters, if you want to take out a longbow to kill the special sense or elite, but at this time, due to the enlarged perspective, a few little monsters will hit you in your blind spot a few times, and you will know how bad this change is.Some people say that you don’t need to use ranged weapons in close combat, but I say that if you don’t spend a high proportion of your time playing Hunter ranged, you will never reach the upper limit of Hunter.I understand that they want to provide help for beginners playing the Hunter character, but if this is achieved by sacrificing his upper limit, then I think it’s unreasonable. Why can’t we coexist
i felt cheated when they increased delay, you feel cheated when they now lowered it back to what it was. its simply a matter of getting used to it.
i speak from cata twitch, the mode i play pretty much exclusively. what you describe as sacrifice of his upper limit is just one perspective, one i not just disagree but oppose actually.
when i complained initially when they increased the delay, people who were in favour, said i should deal with it. and i disagreed with that change ever since.
so i cant really muster the goodwill not to do the same now that they reverted it.
as to why they cant allow both? as i mentioned before i wouldnt mind that at all, yet FS operates in strange ways so ask them.
Yes, it feels like they are fighting with their left and right brains, cultivating players with two different habits in two different ways. They are constantly adjusting and unwilling to let both types of players coexist. I am also curious about what they are doing
Man, what kind of Cata Twitch are you playing where you actually have breathing room to pre-gather information before drawing your bow??? In real high density runs, that’s just a myth!! 90% of your shots are pure suffocation and clutch reactions right in the face of the horde, shooting at the absolute last frame before taking a stray hit. The AI Director doesn’t politely warn you; it drops a ratling gunner behind a wall on your far left and spawns a packmaster inside the slave mesh on your right at the exact same time from random directions. You’re constantly pushing, dodging, and trying to pop specials point-blank while completely surrounded. The instant zoom works on the elf bow because her draw time is almost non existent, so her FOV isn’t compromised for long. But Kruber’s bow forces you to hold the draw to hit your breakpoints, and needing 2 or 3 fully charged headshots just to put down a single Chaos Warrior while the new zoom completely wipes out your peripheral vision inside a massive mixed horde is insane! You either have superhuman flick-shots to delete hidden disablers while completely blind, or you’re just playing like a passive, static turret being babysat by an Ironbreaker or a WP who creates a 15-meter safety bubble for you. For any aggressive Huntsman who actually plays in the dirt with the horde, this zoom change objectively ruined the weapon’s upper limit.