i try to get the 25 min penance even with an good team an good abilties still it feels impossible to get i will lose 10 extra seconds between major waves increase the penance time to make it more possible to get
yeah valid
i got it on launch when spawns were bugged on damnation. i havent had a game since that ended in less than ~25-27 minutes.
i think it can be easily solved if they automatically killed the last 2-5 trash enemies at the end of the wave automatically so we dont spend 20 seconds per wave chasing down the last enemies across the map
I found it easier on damnation the couple of times I did it. Lower level players move in slow motion. Even on damnation asking the team at the start if they wanted to try was a requirement though, higher level players still need a reason to focus.
2 manned it on malice, bring AoE stuff like psykers, grenade spam and gunlugger rumbler spam.
Wide cleaving weapons also help, and the smaller of the 2 maps helps too.
Got it by accident when testing an Ogryn build. Did it in damnation.
yep, got it with randoms but the map was a factor, given the spawn teleporters are much more centric and even the either defend or cull the infection mini game is closer to the action.
plus damnation seems easier since it makes for a faster “flow”
then again, trinket’s bugged on knife so yeah… ogryn sad.
Never upset an Ogryn… they said…
It’s fine on the saw-tooth Rambo knife skins+models (standard MK4)
Guessing you have one of the other ones similar to standard mk3
problem seems the old trinket still staying in place, not being able to be turned off for some reason.
made a bug report yesterday for what its worth
at least its “different” to the old hilt/cross guard bug
you got it on damnation because spawns were bugged and heresy had almost twice the spawns
HA, it just did it to me too now.
Hmmm
attachments = {
handle = {
children = {
grip = {
children = {
blade = {
children = {},
item = "content/items/weapons/player/melee/blades/combat_blade_blade_03",
},
slot_trinket_1 = {
children = {},
item = "content/items/weapons/player/trinkets/trinket_17b",
material_overrides = {},
},
trinket_hook = {
children = {
slot_trinket_2 = {
children = {},
item = "content/items/weapons/player/trinkets/trinket_2c",
material_overrides = {},
},
},
item = "content/items/weapons/player/trinkets/trinket_hook_empty",
material_overrides = {},
},
},
item = "content/items/weapons/player/melee/grips/combat_blade_grip_03",
},
},
item = "content/items/weapons/player/ranged/handles/combat_blade_handle_03",
},
}
Seems switching marks, setting empty trinket and switching marks back clears the double trinkets.
switched through 3/4/6 took trinkets on/off applied premium skins etc..
maybe the havoc trinket is especially corrupted?