The Kickback is simply too powerful.
I play the Ogryn as my main class, and it far outshines every other weapon that the Ogryn has in its ranged arsenal. And the specific reason why it is too powerful is that it allows for the Skullbreaker to become an even more powerful talent tree than it already is. I think that most Ogryn players who have taken a hard look at the trees recognize that the Skullbreaker is far and away the strongest tree we have due to the enormous melee damage, toughness refunds, and damage reduction, and it can be made even stronger if instead of taking the Skullbreakerâs keystone perks you take the Bullgrynâs for additional (virtually free) Damage Reduction and Toughness gain.
Ordinarily, this wouldnât seem like a problem on its own. As, in theory, the Gunlugger would balance this out because the Gunlugger tree would present players with a different sort of playstyle focused on elevating Ogryn ranged weapons to a degree that neither the Skullbreaker nor the Bullgryn could do; but that is simply not the case. I greatly enjoy Point Blank Barrage, it is a fantastic ability, but the Gunluggerâs tree is not very good, and as a consequence, the ability cannot take the Gunlugger style of play to where it needs to be.
And that all leads back to the Kickback.
Since the Kickback is a single-shot weapon, and it already reloads very fast, and you can increase its damage for a single talent point, and it is extremely accurate (Ogryn players will confirm that it can outsnipe any other weapon in the game instantly), and its damage fall off is not great enough, and its ammo pool is very large, and so on, it leads to a situation where a player who goes down the Skullbreaker path and makes use of the Kickback is just better at both melee and range than either the Bullgryn or the Gunlugger. I love shooting enemies with the Stubber or the Ripper, and using PBB, but I know that they cannot hold a candle to the average Skullbreaker who just constantly presses M1 with their Kickback with no care for aiming or ammo conservation because they receive so much ammo back from mags, or Veterans running Survivalist (which they all do).
As much as I enjoy blasting huge swaths in hordes, parting the red sea like Ogryn Moses, it doesnât feel right that I can do better at everything than the class meant to be better defensively (the Bullgryn), and ranged offensively (the Gunlugger) all because of one weapon. I know that retooling the trees this early is too large of an ask; so instead, I will simply make some suggestions for the Kickback:
- Increase its reload time by 25-30% so people cannot rapid fire it without Point-Blank Barrage.
- Increase its damage fall off by 30-40% so it cannot outsnipe Veterans.
- Reduce the amount of damage it does to Maniacs and Flak so people need to take more than two shots to kill anything that isnât a Monstrosity or a Crusher unless they specifically take perks to equalize this.
- Reduce its total ammo pool by 25-30% so players have to be more selective in its use.
I know that is very controversial, but Fatshark, I know you guys collect a ton of telemetry on this game. I know you can see the ranges of the kills that this gun is currently making. I suspect you can even see how many Snipers they have killed. I am glad that you increased the base damage of the weapon, sincerely, but you accidentally overtuned it in such a way that it synergizes far too well with one specific tree that causes it to leave all other trees and weapons in the dust.