Since Patch 3.0, I have seen a very noticeable issue with gas, its puddles, and their damage.
- Very pretty, new visual effect
- Gas is scary!
- Puddle disappears faster than the gas cloud itself (within a second or so)
- Puddle does not denote damage radius.
- Gas cloud does not denote damage radius.
Prior to Patch 3.0, gas puddles could denote the damage radius of gas rat attacks with extreme accuracy. Once the puddle disappeared, you could make your way through the dispersing gas cloud safely so long as this puddle was no longer visible on the ground. This isn’t the case anymore as of 3.0.
This does make gas much scarier than it was pre-3.0, but not in a way I, as a player, find within the limits of my control, or in a way that I can find predictable. As a player, I am left confused where the gas damage radius begins and what is a safe limit for me to proceed through gas (or be around it) other than “Stay as far away as possible.”
Here are some demonstrations provided by everyone’s favorite Canadian nurse, @Nayre:
Gas puddle disappearance time limit and taking damage from the gas cloud after disappearance:
Gas puddle damage radius between puddle, cloud, and player: