Well, I certainly wouldn’t say “I have the perfect solution which FS should definitely implement now” (I thought I was pretty clear that this is just a random thought). So, y’know, it’s fine to say it wouldn’t work well for you.
If i understood what you meant correctly this is far worse then what we have now.
Well, that’s your opinion - fair enough (happy to hear feedback). Personally, I would say it would be different – perhaps worse in some ways, perhaps better in others. But that’s just my opinion, of course!
Right now i can see every modifier and can pick which mission i can go to.
Er, no. Right now you have a bounded choice – if Darktide isn’t offering the modifies you want, then you are out of luck.
Moreover, the selection of modifiers is very small compared to the totality of modifiers come and gone (a lot of pretty cool ideas I’ve seen in the past aren’t around any more – and that’s fine, of course, but it does seem a bit of a pity that people who want to push the limits or stay in their comfort zone have little agency to do so).
Say you start a mission alone[…]And on and on and on and on.
Well yes, tyranny of the commons is an issue, though I can’t say I noticed it much in A:FE. Certainly someone actually seriously proposing this idea (as opposed to just vaguely gesturing in the direction as I have done) would need to think about how to implement. But firstly, I would have the voting happen before the mission starts (I think it would not be impossible for someone to backout after voting but before mission starts, given that people can currently leave while the time is ticking down). Maybe there could even be an option whoever starts the game could tick a “only my modifier allowed” box if they want, so that potential joiners could choose whether or not they like it? Just a thought. Again, my suggestion is not “this is the best way to achieve player agency”, but “it seems to me lack of player agency is a bit of an issue - here’s a thought about something that might help and worked well in another, similar game”.
However, as a counterpoint to your point: at the moment, if you want to play high gauntlet and Darktide is not offering high gauntlet, you can (a) wait until Darktide does offer it up, which could involve waiting hours for it to turn up on the difficulty you want or (b) quit and play another game. So, while I certainly wouldn’t say my suggestion is ideal, I would say “far worse” might be just a little of an overexaggeration.
You forget that most people arent darktide obsessed freaks
OK, maybe tone the hostility down just a smidge? I think you can probably express your objections without getting insulting.
I wouldn’t characterise myself as “darktide obsessed” (I play it casually, as a light snack when I want to play a game for 30 min or an hour), but it is true I have quite a lot of Dockets in the bank. However, going from memory (so don’t take these numbers as exact), but IIRC a single Heresy run will net you ca. 15000 Dockets.
So, just as a hypothetical example, let’s say Each modifier you add to your “card” costs 5000 Dockets (I’m making this up, and would certainly suggest it would actually need balancing, but this is just as a hypothetical exercise). So if you wanted to run a “Shock Guantlet + Lights Out + Being Stalked” combo it could cost you…the grand total of one “non-modified” Heresy run.
Now, is it possible that there are players who are (a) so elite they want to play on Damnation + 3 modifiers, (b) so poor they have spent their last 15000 Dockets, and (c) so desperate they can’t stand the idea of a single unmodified Damnation run? I mean, I guess so, but I would respectfully suggest that it isn’t so common as you believe (particularly, bearing in mind, my qualifier that if the new crafting system reduced RNG there would be a lot less to spend Dockets on – of course, if that isn’t the case I would suggest removing any cost).
Again, this is just a general handwaving thought, and not intended as “here is my perfectly statted 3000 line spreadsheet showing this is the optimal solution”, and I’m perfectly happy to accept there may be a lot of issues (perhaps even unsolvable issues) or design reasons that it would be A Bad Idea To Implement. But I think you can probably express your criticisms of my idea without needing to criticise me personally, no? I’d certainly appreciate it if you tried.