DT needs higher difficulty tier and open "hard mode" mission

Everyone should know DT is an online cooperative game which all data runs on serve. As many multiplayer online games was. They will lunch higher levels and new dungeons over time the game runs. An old player may be able to solo low-difficulty missions but needs more teamates for higher tiers. Stop blame what called “powercreep” and ask Fatshark for opening new mission tier and missions’ hard mode. That all anxieties for “meta” things will finally disappear. The weapon modifers even haven’t reached 100% yet.

No, because powercreep is what took our “open hard mode” away. That is quite literally what Auric USED TO BE before Patch 13.

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I also want a higher difficulty. Normal modifiers and maps but 1 step above aurics to counter the powercreep. I don’t find havoc all that fun, it changes the game and the meta too much. I get my H40 back every “season” but then I find myself not caring about playing it more.

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You must be kidding! without patch 13, Darktide might go end already. Auric is easy for an end game player now. Giving enemies more attack methods and variants in higher difficulty should a standard way for an online game.

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the game already has 45 difficulties because fatshark have no idea what theyre doing and adding more wouldnt help

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Havoc games have almost no change in a same season. That will truely make me tired after playing agian and again.

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We just need a difficulty which will not reduce players’ attribute and have smater enemies. That all normal end game players can enjoy it.

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Patch 13 gave Players an UNJUSTIFIABLE Power increase and did a LOT of things wrong. Fatshark is STILL playing catch-up with Darktide’s Enemy/Player Balancing after 2 YEARS because of it.

Patch 13 might’ve given so much, but it also took so much away when it really didn’t need to.

Players need to be nerfed back down to a reasonable level instead of buffing Enemy HP, Havoc needs to be adjusted in accordance with any Balancing changes and not the other way around, Enemy spam needs to be reduced in order to reduce strain on the Game’s Engine. Et cetera.

It’s the logical course of action.

Fatshark sees this and thinks “ohhh they want Enemy HP to be buffed!”

Look, I tried to warn Fatshark against making Enemies into DPS sponges and look what happened. Look what that has done to the Weapons that Fatshark weren’t able to buff in time for the Update. You see how slow Fatshark is and think that they can completely rework Darktide’s Enemies for a new Difficulty within anything resembling a reasonable time frame?

YOU must be kidding, my friend.

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No one wants to play a class with fixed ability and grenade. Talents trees bring more changes and build freedom for each class. DT is now the unique one in all fps games that no games can do better in same field. If you want to go back to original age, you may need to play Vermintide.

Why not be opposite? The game is running, would you play a rpg game for much time but your character suddenly return back to lvl1 and fight in beginner dungeon again?

That’s because the carapace reduce too much damage of some weapons. Fatshark only needs to rework armour damage ruduce that every kind of weapons can be useful in all game tiers.

If the engagements at low level are more calculated, and every mistake I make is punished further, even if the amount of enemies is less, then yes I’d rather play level 1 with complex enemies than level 50 and the game resorting throwing me x10 more times enemies to the point they just become fodder rather than engaging

Is this concept really hard to understand?

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YES!

Exactly what I think.

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Sigh… What I really want is for the Auric mission board to NOT be 70% Hi-Int Shock Troop Gauntlet at all times. And all those modifiers just rotting away, restricted to Havoc, a mode that maybe 0.1% of the playerbase regularly plays.

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Ok, how do you think that can be made to work ?

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So you win Havoc 40 without any problems? If yes, then congratulations, you are not top 1%, but top 0.001%. If not, you don’t need any higher difficulty.

Havoc is a different style of gameplay.

That is why it has even its own Area, and prizes.

Not everyone like Havoc, and they should not get forced to play it, if they want higher difficulty.

Also Darktide has become a "player vs giant hordes” gameplay.

Some of us want some “tactical” gameplay, not only “kill A LOT of enemies”.

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Agree.

They need to stop adding bigger amount of enemies, and think about the “tactical” gameplay.

We are getting mobs and mobs of weaker enemies, and river and river of ogryns and mutants.

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Besides new tier 6. Just like this new event. We can apply some map factors. In game, players can choose to trigger those to face more and stronger enemy wave. If survive, players can get more reward and stim/ammo/grenade/buff to help mission completing.

Let’s say FS introduces a new tier beyond Auric. Let’s call it Apocalypse.

Now what will happen? Everyone who is now in Auric getting carried or quitting after the first down will think they’re hot stuff and jump into T6. They get demolished or carried or both.

Now we get people on Reddit, in China and on this forum asking for buffs, because they can’t clear T6. After all, they paid for the game. Maybe there’s a new penance or title FS introduced with T6 and they deserve that.

So now we get lots of people asking for buffs. Maybe some people leave bad reviews on Steam. “The highest difficulty is for the elite of the elite. FS has stopped listening to the majority of players.”

So FS gives in and buffs everything up. Now half decent players can consistently clear T6. Good players will complain and say T6 is too easy. You know what would be a good solution?

Add T7.

Do you see where this is going?

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A never ending stream of easy to create “content” that requires few new assets, and no need to worry about weapon/talent balance, which is both difficult and likely to cause controversy.

Is there a downside? Doesn’t Havoc prove the formula works? (I mean, if you think of DT as a game, I suppose there might be a problem. But as a digital sales platform, it’s better ROI.)

SURELY 46 difficulties will solve this problem.

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