The difficulty curve sucks

The Malice unlock is fine but Endless Hoard on Malice is going to roll a lot of new players and give them a bad first impression. Something needs to be done with Endless Hoard - I don’t know if it needs to be nerfed, or its rewards buffed, or if it just needs to be clear that it basically is ‘endless everything’ not just chaff enemies.

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Difficulty 2 should be harder than it is. The difficulty breakdowns need to better align with the trust progression.

While I’d personally agree with you I don’t really think it should. Some people are able to deal with difficulty 3 on lvl 5, the majority aren’t.

The jump is there, but if you play more games you’d notice that if you play as a team then your win rate does not go down.
The rule of thumb: “If your Coherence less than 4 u r doing it wrong” all my failed runs are the proof of this rule.

No one can control whether the other 3 people choose to play as a team, so it’s absolute nonsense to bring up. It has nothing to do with “playing more games” lmao. Thankfully fatshark confirmed solo lobbies for december, so no one will be forced to carry soon enough.

Better yet, lock it behind a solo “qualification” mission. There’s a lot of players pretending they can handle malice with grims at level 3, so let’s make them actually go do that with bots. Just 1 mission clear, then they can queue into it.

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Modifiers.

There is one that is called “extra waves” or something. That one wont stop spawning elites and specials.

There is also one that does the opposite.

The modifiers are kind of wild and, reading through the forum, it seems like alot of people never bother with reading what they do.

I feel like the difficulty jump is fine IMO. Might be biased as a long time VT2 Cata3 modded player lol, but I think it’s mostly an issue currently due to everyone being way underlevelled. I mean most of my Haz4 (Haven’t learned the names of the difficulties yet) lobbies are full of people that aren’t even level 10 yet. Hell, I’m not even anywhere near lvl 20 on any of the champs I played so far. Even I would struggle with Legend in VT2 if I didn’t have the THP talents (ignoring how much weaker you are at low levels due to the Power system in that game of course).

It’s probably also a git gud type of thing, even VT2 vets will struggle with a lot of mechanics here since they’ve changed quite a bit of things that look superficially similar, I can only imagine how it is for complete newcomers to the Tide games. I failed a number of Haz2 runs at the start because of the toughness and cohesion systems, but once it started clicking that you have to basically be inside eachother to survive anything, Haz3 got easy.

It really do be like that.
I played with some friends earlier and with their high level gear they took off HALF the health of the end level boss in one hit on Malice. A Plague Ogryn lived for a grand total of 3 seconds under our onslaught.

Balancing the difficulties as a gear check ultimately makes them meaningless. Harder difficulties should be more challenging, not require better gear to clear.
And as higher difficulty settings offer more enemies, more spawns and thus more fun, then oh boy does most of the game just end up being a meaningless grind locking out said fun.

That’s the kind of thing free to play MMOs do to try and goad you into buying XP boosters.

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The problem I have there is that there are tons of people who think the team should move at the speed of its fastest member, not its slowest. I tend to be one of the people who stay in the back, try to take advantage of natural chokepoints until there is a lull in enemy spawns etc. It’s just not fun to constantly deal with people who rush ahead so far that not only are you left dealing with all the enemies that spawned behind, but enemies actually start spawning between you that you have to fight through just to catch up.

The game endlessly punishes people who are in the back, but seems to do nothing to slow down people in the front.

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Doesn’t help that alot of people are also trying to do their over the top ridiculous ass penance’s that which doesn’t incentives people to contribute as a team. If I’m a Veteran doing that dog ass ‘Finish a malice mission without ever getting melee hit’ then I’m never going to come near a crowd, run away instead of helping block and cc, and in general be locked to the back line more than a Veteran really should, it’s fine if you’ve done the penance afterwards but considering it’s difficulty and the difficulty of the mission it’s essentially a go f yourself simulator, at least reduce the difficulty of the penance’s and give somekind of a heads up to people getting into malice since in Uprising you can essentially be playing Darktide on your second screen, but in Malice your ass better be dodging non-stop, using effective blocks, constantly sticking together, and taking down specialists and elites stat otherwise good luck. On average in a day I could do 8 malice matches and have a team only be able to finish and win in 3 of them and each of them are like 30 to 40 minute games.

I don’t know, I never played Fatshark’s games but the presentation doesn’t really speak a lot of Dark Souls levels of difficulty. Maybe in Damnation or Heresy, but combined with the just laughable stuff the penance’s makes you do combined with the difficulties it makes you do them in just speaks chore and torture.

I feel bad for the psykers, good luck with trying to take down an Elite all the while coersing random’s to stop fighting it and not to ever touch it once just so you can do some penance they couldn’t care less about.

i completely agree, i played vt2 for a few hours but nothing much really, as a basically fresh player to these games id say the difficulty spike is absolutely insane. it goes from “ok i kinda feel good about my class and how im playing” to “wham, fifth grouping wrecker special in a row” and having to fully understand the vague weapon icons and how they apply to your build. dont get me wrong the current tutorial gets you hype and its immersive but it leaves a lot to be desired. though there is the meatgrinder at least for practicing