I’m used to easy and hard runs as a long time VM2 vet but the balance on Malice is completely out of wack. Some runs you’ll get maybe 1 or 2 specials the whole time then others you’ll get swarmed by two of everything in the first area. Something is wrong here.
Yeah, some of the ambient spawns can spike up the difficulty all of a sudden. I think stacking on stationary ambient spawns is a bit of a problem too, when a lone ogryn turns out to be multiple ogryns, a group of ragers and maulers, and around 2 squads of shooters with elites it kinda hurts.
I’ve noticed this as well. The difficulty between Uprising versus Malice is insane.
We’ve mostly been on autopilot on Malice, since ~Trust Rank 23. But yeah, before you have the right gear score on your weapons, the jump from Uprising to Malice is a punch to the face.
Then you’ll hit Heresy and get outright vaporized by a squad of 12 las guys turning the corner, and look back fondly on Malice.