The cycle of powercreep

More power more enemies more spam

  • Sounds like fun
  • Keep it how it is
  • Dial it back a few
  • Who cares?
0 voters

I’d add my own choice of

DIAL IT BACK HARD

So true

What about engine struggles ???

more power

less enemies

3x enemy damage and hp

Where is “Nerf weapons and talents, less elite spam” ?

The “elite” class doesn’t mean anything now. The last common enemy, the one with shield, is more difficult to kill than several elites…
What a joke!

And seeing them per packs… absurd.

And I love to play maelstrom games… But I would rather see the number of lesser enemies doubled and see elite spam reduced but their HP readjusted, than the current situation…

And regarding the idea, let’s buff everything then let’s buff enemies… Perfect way to never get a game that could approach even a little from a balance. This idea basically can be summarized by: “We do not care of balance.. players should play with what the devs have put as metas”. Really something I would dislike, to not say “hate”.

Making everything crazy strong is why warframe is so boring like the enemies may as well not exist they just turn to vapor

imo what annoys me the most about DTs balance, is the Disproportionate gap in skill reward amongst weapons.

it seems to me that weapons, that rely on their effects, mostly AoE or applying rend, flame or arc are all quite strong, not relying so much on HS and direct dmg.

it feels bad to play precision weapons because a bunch of weapons step into their main role of special sniping, without sacrificing anything really.

most weapons:

against their intendet target 100%, against specials 85%

precision weapons:

specials 95% (still need unimpeded aim) against anything else 15%

and before anyone says yeah but it takes 1-2 headshots to kill a crusher or just one for a rager etc i ask you whats more effective against 20 elites coming at you, a gun with 6 or 8 shots or a flamestaff hitting everything.

i know that im being hyperbolic, but all i want is precision weapons to be more rewarding in comparison. many ways to accomplish that, not asking to buff these weapons and call it a day

There’s also the problem that speed is essentially king now rather than fighting the hordes.

Back around release you had the time to roam and gather materials, check for unusual paths and fetch the optional tasks.

Nowadays its just run, run and run to outpace the Director AI and not get bogged down by 6 ragers, 2 reapers/flamers/trappers and several bombers that somehow decide to appear at the same time along with the horde.

Nono you dont get it, the solution is a mode where you get half health, half toughness, 4x the spawn, no toughness grace period and 1% of normal map ammo count :slight_smile:

Havoc did - and is still doing - factual damage to the game and thus it has lesser player numbers.
It is a symptom of fatshark either listening to the WRONG people or NOT LISTENING at all.
It took the 2? 2+? years to make dueling sword not the best melee weapon at everything.
The moment when anime level weapons/talents are reigned in, spawns are lowered and unused trash like chainswords, chain axes, autoguns (still a f-cking crime where a RIFLE has LESS damage per buller than a PISTOL) are buffed.
That moment the game becomes MUCH better overall.

Imagine .. using a chainsword special attack and atually being able to FINISH it consistently ..

Tbf, I often use the chainsword
And yesterday I was playing with eviscerator

They don’t need to be buffed. Fatshark needs to nerf what is too strong. That’s not hard to understand.
They should start to nerf weapons. Of course, the nerfs should be conservatives.
Better to nerf little by little…than nuking a weapon.

Actually the chainsword is one of the weapon I love because you have a correct movement (i am not at home, but I think that if I remember well evis and chainsword have same movement speed… And that’s not normal, evis is heavy… You should move slower), you can use dodge templates, the special is efficient against carapace and unyielding…
Really a good weapon…

I mean, I think it’s still completely OP.

The balance of weapons in DT is far from perfect, but it’s still not the worst - at least in usability. Few weapons feel non-viable. People clear Havoc 40s with stuff like Revolver and Heavy Sword. There’s a gulf of usability, definitely, but it’s not as bad as even VT1 where some weapons just literally couldn’t handle the highest difficulties.

In a game where there is no havoc 40 and balance around it existing (and also anime level weapons/talents).
Then yes chainsword is actually good.
But as with thunder hammer, most of the weapons “balance” is locked behinds its special attack.
Chainsword would be MUCH MUCH more smooth to use if it worked similar to bonesaw -
Each attack is actually a good attack, plus it would automatically stack at least 2 bleed stacks.
Weapon special attack can stay the same, its good but the problem is amount of enemy spawns.

You could make the argument that these 2 are at least polar opposites.
Heavy sword is closes to kruber 2 hander from VT2 where its the ultimate melee cleave weapon.
And revolver is still god tier oneshotter that is FAST to pull out - and vet can reload it for free.
Easy 100% crit + 60?70% rending on crit blessing and you can easily get 2 shot crusher and oneshot anything else.
Plus its easy to headshot.

However yes, DS is still op and invalidates devil claws, as the ONLY thing devilclaw had was the invul in melee parry, now DS is arguably better than it was - if you discount its anti carapace BS rending

Yeah, revolver is still good and a blast, but it has been power crept. I was running this exact build yesterday. XD

Its lack of ammo, and that reload (when you do have to do it), which were simply its balancing features early on, mean it’s probably not even A-tier at this point.

ok, I se where you’re coming from… And I will say it.

The way Havoc is built, I don’t see how they could balance weapons.
But again, the problem is not the chainsword but the weapons that are terribly superior…

Maybe then, make two darktide bases.
One in Asia with weapons buffed at max and difficulty that means nothing. They would be happy and even think they’re good

And give us a game balanced… I don’t care of asians… if they want a game that is just fantasy.. give it to them.

And give something playable for us.

Yes exactly

Exactly why I will continue to ask the solo game mode… If Fatshark waits that we give up… it won’t happen

The problem is as you said that Fatshark cannot balance their game, because… well because they messed the game.
When something is too strong, you should never wait for 2 years to nerf it. It should be at the very max, and when I say very max it is because it is already too much, nerfed the next month (delay should be 2-3 weeks and never 2 months). Sure a player that plays a weapon 2 years and see it fundamentally modified, has griefs against the one that took 2 years to react.

So, the fact Fatshark cannot balance the game, or is unable to do it, is the MAIN reason why we need a solo game mode. Because we cannot use any weapon that is not meta without having the feeling to be transformed in a simple spectator of the game. There is something good if you want just to watch darktide games… youtube is here for you, and I suppose that Twitch could work also.

Actually it is skitarii that are under discussion..
I guess Fatshark cooks something… but they must balance everything…
I suppose they have created a committee to determinate if something must be… buffed.