The current state of Darktide since Jan 1 (39%, mostly negative). Jan 17 edition

Its unfortunate tho. The game has such good core gameplay but they managed to throw that out the window with everything that is around it. This was also a way to bring people into the fold of 40k but they somehow managed to crucify their own game.

Maybe a year from now but at that point i wont give more money to Fatshark. My faith in them is gone. Ill just keep posting data weekly until it no longer serves a purpose.

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I saw the mostly negative score and I can’t say I’m happy. Come on Fatshark, listen to your community, fix your freaking game.

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Negative review at 1 hour: “You’ve barely played the game, how can you know it’s bad?”

Negative review at 10 hours: “You’re not even at level 30 yet! You’re still just doing the tutorial. You haven’t played the real game yet.”

Negative review at 50 hours: “You’re not even playing Damnation yet! Have you levelled up the other classes? What about different builds and weapons? You can’t give a negative review until you’ve tried everything the game has to offer!”

Negative review at 100 hours: “If you didn’t like it why did you play so much?”


Reviews at 100+ hours should mean something. They mean that this person did invest enough time to experience everything the game has to offer and still can’t recommend it.

It probably means that the game has a lot of smaller issues that make it difficult to enjoy the rest of the game, or that it has a developer who produced a fun experience but keeps making baffling or objectively poor decisions managing it.

Maybe it means the game was layers upon layers of RNG that wear you down over time or one kind of grind after another where it’s not something you notice until you’ve invested a lot of time and then suddenly your realize that’s all there really is.

People with 100+ hours can (and often do) tell you that. Writing them off because “they played too much to be unhappy” or whatever is crap.

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I think almost everyone by now is aware they’re doing that thing again where they work on the console version and the game will remain on life support meanwhile. At the very least, anyone who doesn’t understand by now that the game will remain the exact same with minor hotfixes for the next month or two is knee deep in denial. Most people understand this now after the latest communications, and the review score reflects this.

What bothers me is how there are countless incredibly low effort ways to fix up the endgame in Darktide. There are things that might be bad concepts, but could be servicable with numerical fixes. For example the amount or stat rating of weapons from the shop could be boosted. Of course, this is nothing compared to a real crafting system or better ways to get items, but it would be SOMETHING. They chose not to do it, and do their little “say nothing while speaking, keep promising change” stalling strategy instead, which was too transparent and people saw through it after a week of it going on.

I certainly hope the steam score dropping has financial consequences for Fatshark and they reconsider these priorities.

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they may have been waiting for this week’s community update

At least for crafting items they said it was against the lore /s