I just thought of something. Now hear me out
Going back to this again I know!
If players do not engage in forums/reddit/etc community you’re not going to get feedback.
Even if feedback was requested in game and provided rewards for feedback to motivate responses i.e. dockets, very minimal impact. The amount of information would be too much to process across few thousand users unless if it was simple poll. There was a poll of over 600 responses which gave indication on forum. 600 out of thousands I felt is a good sample, which indicated complete unlock, unlocks/upgrading stats using materials and/or introducing red weapons that did not have that restriction.
But at end of the day appeciate it is the numbers which speaks volumes when it comes to justifications on the table.
Complete unlock is a BIG change. A change you cannot revert if implemented permanently as you’ll know what response would be like.
I suggest a temporary trial. Announce a planned week/weekend for all crafting to be unlocked temporarily, then see the steam numbers change over that period. I don’t know if possible to get stats from gamepass or not, but I’m sure Microsoft has a way if requested from them as a partner.
This way expectation is that it is not promised as permanent. The numbers will show.
The question remains is it the case that crafting locks was designed to not let players reach end game too quickly otherwise they will get bored and no longer feel progression. Can’t predict human behaviour in future. But I can tell they’ll play more now in the present if this happened.
Future relies on making diversity of builds easier and also introduce weapons/maps/blessings at later date over months, so there is no end game meta build or best, but simply different ways to approach over time as ongoing process, but the present is focus. The future can come later.
Poll below for ref: