The Book of Grudges: May Each Be Struck in Time

What was said?

I think we might be talking past each other.

would be a pretty hard coincidence to appear just around xbox release.

i mean hardware wise it aint a mystery a console at 1/4th the price of a single graphics card, let alone a proper rig, can hardly uphold 40-60 fps at what would be “low” settings comparably.

remember when dying light 1 came out, the max setting for console at the time would have been in the negative, below the lowest you could choose on pc.

as for darktide i faintly remember vast horde sizes when it was practically pc exclusive.

and truth be told, having bought a then new rig at around 4,5k i’d gladly opt for pc only matchmaking, if it’d guarantee the game running at its max and high end hardware in mind.

cant be worse than waiting 15 minutes for a havoc party, so waiting time vs proper graphics … i pick hordes any time of the day.

was on the fence for a 5080 next couple weeks, but 12-16% for around 1800€ isnt a big enough gain.

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I am genuinely surprised that PC players cannot opt out of crossplay. Stinks of marketing bs to me to boost numbers for the steam market.

The PS5s stats are that of a mid end PC and DT has trouble running on those too with constant sound drops and other funky business. But I do accept that the timing means its likely that PSN was also taken in to account. I bet the PS5 pripoff runs the game really well.

I also think the decision to lower horde size was also due to mid end PCs having trouble. Still, everything we say here is anecdotal and circumstantial. We have no evidence to prove otherwise unless FS tell us.

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of course not everyone buys a high end rig, one benefit pc has as well (and especially for low to mid range) is manual config settings, turning effects lower than ui sliders allow.

same goes for “potato mods” that tweak the settings in one go.

but yeah, console aint the metric for the games performance at pleasing visual levels

players aint at fault here but putting sales first knowing 2/3 of hardware aint fit for the basics (aint talking i9 4080 and raytraced ultra goodness at 144fps), well i could have done without consoles to begin with.

playerbase is another thing, dont have the numbers but i imagine repeating drops back to below 5k entail quite some consoleros unhappy with the game is “playable” as well as content drought

I mean, it is playable on PS5.
Most of my moaning is coming from the perspective of a mid-high end PC player thats just “dropped” to PS5. Im still glad its out on console and I think people are too quick to blame consoles for issues that are also on most PCs too.

I have no issues on my PC, consoles have not affected my game apart from an influx of new players which I welcome, however frustrating it may be to see people learning the game from the ground up. The PC master race thing is real and some PC players would blame global war, starvation and corruption on console players if they could :sweat_smile:

Could I ask why you could have done without consoles? Apart from the idea that its reduced hordes, which mid end PCs struggle with anyway, and besides the influx of new players to frustrate vets: what detriment has the addition of consoles added to the game in your opinion?

Everything else aside, this is one thing I can agree on.

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I bought a $1000 PC a few years ago because it was the first time I saw a PC with a 3070 at a low price. I upgraded the ram to 32g a little bit after purchase and have literally been able to run every game with no issues. This games optimization obviously isn’t great but I don’t understand how people are still having so many issues.

Number 1: Internet speed is going to affect you majorly in this game. I only have a 90 mb/s download speed but I still manage.

Number 2: If you do not have a good SSD you’re going to have a bad time. I have also come under the impression keeping 20-30% of your SSD free will help for optimal performance.

If you have good internet and a good SSD and are STILL having performance issues - it’s time to accept you aren’t as good at building PC’s as you thought. I’ve bought pre-build for damn near 10 years and for 10 years I have had absolutely no issues. Lucky? Maybe. A lot better than trying to build my own then complaining when sh*t doesn’t work, that’s for sure.

Edit: For reference, I pretty much crash multiple times a play session. Random errors at random times. I have accepted it as a normal part of the game. I have some days where I get no errors. I have other days where I get 5 errors within an hour. Game isn’t perfect and still has some issues but in terms of actual FPS and performance when it I am in the midst of a sh*tstorm, it runs perfectly fine for what I need. The errors and crashes are obviously some bad coding on their end, just accept it for what it is.

There was a point where they patched the game and the mourningstar would freeze every 30 seconds for a two second period, go back to normal, then do the same freeze again in 30 seconds, without fail. This went on for almost a year. It ONLY happened in the mourningstar and it randomly stopped happening within the last few months.

these are the main two you found already.
most important one, darktide coming out pc only and proper hardware required, it offered good visual fidelity at solid 144.

played the beta, fell in love, ransacked my hobby-bank account and went all in to provide a perfect platform for the game to run.

i went out of my way and deep into my wallet to enjoy it to the fullest.

like buying a ferrari for f1 racing, its tracks, rules, requirements.

on came console 1, the “tracks” got downgraded for daytona-crash cars and the benefit of a proper tool (an expensive one no less) aint that big no more cause demands got reduced at the cost of visual fidelity aka horde size.

so personally, for a group i dont actively want to play with, i got to give away something thats dear to me.

not a good deal on a personal level.

controler wise, meh i learned to carry and one or two on a good day is background noise at best.

though in 900 matches on record i had one or two console dudes playing really well.

m&k dudes around 40-50 so far i can sorta remember.

thing is, with my hobbies i am an extremist. i sell my life to afford my passtime and then expect naturally the best result.

i dont skim on my rig, rather not buy clothes or shoes or other “stuff” when it aint broken, simple as.

i wouldnt have a problem with consoles at all if pc experience stayed 100% the same and fatshark managed to make both versions still running at 60fps full horde size.

but explicitly not wanting that player pool in the first place and still have to pay “taxes”, reminds me of real life bs that takes my money for stuff i dont watch/need (looking at you GEZ-Rentnerscheiss)

darktide at release was just like good old quake times where devs more or less said “get a good rig or get lost” but graphics and most importantly smooth and crisp mouse movement was a trademark of pc first or only games.

console first games tend to have very rubbery/sluggish mouse movement to the point crap like acceleration is on by default.

ps: on a more global scale “IF” consoles werent a factor, look at gta 5 redux mod for pc and imagine these graphics being the norm for the last 15 years and improving with each game.

then i’d even more inclined to buy a new rig every 12-18 month as i used to from 1994-2015

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Im just not sure I agree that console was the only reason that the hordes were downgraded although it would echo exactly what happened to the console version of V2, less hordes but higher health.
Still, I think the main reason was making the game more uniform and accessable for both console AND lower end PCs.

I also dont agree that the graphics have suffered at all. If anything its easier now to turn up the graphics for lower end machines due to the decreased strain. Funny thing is, I play the game on low everything on my PC and it still looks great, mainly so I dont suffer any framedrops. Im usually at 120fps stable (although the last patch dropped it to 80fps stable) but thats a personal choice and idc about graphics so much.

I have honestly found nearly as many bad players on PC as I have on console. I exclusively play consroller on both PC and Console, Iv never played DT with kb+mouse, ever. I do agree its harder to play with controller, aiming is less precise but I can do Aurics with friends (all PSN players).

Sadly, consoles just have more kids and casuals, thats what they are for. Im saying this as someone who is never buying another one again. My hate for the rip-off that consoles have become has soured me, things like needing a premium account to play some multiplayer games and the crazy increased cost, lack of modding and crossplay have made me decide to leave them behind. I started DT on PS5 because I bought it for my son, linked our account and we gamed together. It was interesting to see a fresh accounts perspective on the game.

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console has/had its place for me as well.

i mean early 90s onwards (c64 at 88,486 pc at 94) i had every major one except 3DO, jaguar and neo geo.

snes/genesis/saturn/dreamcast/gamecube/various handhelds/ps1-3

at the time horizontal scrolling shooters, beat em ups etc were the mass appeal thing and i had a few chipped or modified consoles to run uncut japanese and us versions.

oh and 32x and mega cd, not to forget.

but here it went sideways early on.

doom on pc was THE thing, life, love, 1000 reasons to skip school and call in sick :smile:
32map mega wads were stuff to hunt for when ISDN was in its infancy.

believe it or not, i faked a student id at the local university to come daily with a sports bag full of 3,5" floppy disks and downloaded doom and quake maps all day.

anyways, there was “doom” on 32x and for 240dm/200$(?) at release/under the counter i instantly bought it cause it was “indiziert”
the banana state was denying me my sweet gore so i made it my life goal to collect “everything” :stuck_out_tongue_winking_eye:

so, what did i get for 240dm ? a cartridge with 11 maps instead of 3 episodes of 8 each, downgraded graphics, 15 fps and controler.

:face_vomiting:

lesson learned.

this went on with about every doom port, saturn had one but every fps game on consoles sucked hard.

i was briefly on the fence of getting an atari jaguar only for alien vs predator and an 3do for demolition man that only had 2 fps maps and wasnt a pure shooter anyways.

days were desperate when it came to good first person shooters.

still EVERY good one was on pc.

i enjoyed and competed in mortal kombat/street fighter/tekken…
ah tekken, played it first time at a local store, took a beating, bought the game, trained paul for 3 months daily (no school, little food little sleep).

went back to the store, humiliated every opponent and with the proudest swollen chest dropped the controller and left :saluting_face:

good times.

but as time went on it became clear that graphical development (see doom 93 to quake 3 99) slowed down, the more easy money for mediocre shooters were made for consoles (see early 2000s after halo)

and thus after ps3 i never got a console again, resident evil and silent hill went emo-clownshow and the mainstream fodder (god of war and the like)
didnt appeal to me at all.

so there you go, thats my console vs pc background :smile:

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I got a PS4 because my friends swore you didnt need a premium account to play games and I wanted to play Warframe with them. I got suckered in, although it was kinda worth it to play with freinds and Iv had years of enjoyment from it. Had crossplay been a thing at the time I would have stayed on PC. Crossplay ftw!

I got a PS5 because… same thing, to play with friends. But now I feel burned out with the bs and issues. Im done. Hence my peeing on the PS5 Keyser Soze gif.

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It has unified the UI and UX design to cater to consoles which includes but isn’t limited to massive clunky UI elements like the item screens and generally missing features like hotkeys (especially for the Mourningstar), but that’s definitely something console gets hit by too, since there isn’t a universal menu either.

For PC, at least there are mods to get around those design decisions.

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It’s kinda meta and I’m not sure you would count it but those ports took up a ton of dev time for arguably pretty little benefit because the game as of right now is still absolutely broken on xbox lol. Darktide more or less could’ve lived and been twice as big if they didn’t do radio silence + total dev scaledown to do console ports for 1 year, then another 1 year.

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consoles lost every meaning they might have had left when they introduced charging money for online play.

for a pc guy its as putting taxes on air and the irony of every “console much cheaaaaper” argument doesnt seem to include these costs neither the fact a console copy being 20-50% more expensive than mmoga or kinguin, heck even steam.

add to it the puny hardware that either wouldnt run mods on top (510+fallout new vegas modlist, hell yeah) or banning it all together (puritan sony wänkers)
and you’ll see the wasted time compared to firing up my pc.

besides i’m “german” in other aspects as well :rofl:
if my chair isnt at a 90° ankle to my perfectly balanced monitor at arms length exactly, i cant “perform”
this “couch slouching”…

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back in the day hordes where scary, twas a long time go now

The irony.

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Umm, what? Does this guy not play Darktide? Why are you on this forum?

It’s a well known FACT that you will get errors no matter how good your PC. I mean disconnect errors and crashes - it’s an issue with their coding and the mod combinations. I am speaking toward people saying there are massive lag spikes, stuttering and much more. I have no performance issues, what I do have are random disconnects and crashes stemming from their failure to code properly.

Dunno I crash like once per 100+ hours of play tops personally. I’m not even on good hardware or anything. I built this PC over 10 years ago.
I’ve seen crash statistics by the devs themselves and the way I read it suggested mods are responsible for most of them though so I’m not sure any of this has to do with building PCs in the first place

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Only reason I have been crashing lately are because of mods not playing well with their recent updates. In terms of disconnects - I get disconnects sometimes 3-5 times a play session, then other sessions I get absolutely none.

I mentioned building PC’s because I still see tons of posts about the performance on this game being sub-par. Which is strange to me because I have a pre-built PC that was $1k two or three years ago and I run this game perfectly fine with it.

I don’t have performance issues nor crashes. No disconnects either. Guess you suck at building PC’s.

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Lmao, imagine lying in order to prove a point. You’ll grow up one day