I hate this RMT shop so much.
Cool, it should stop being their regular behavior. Don’t break something, claim you have the fix ready, and then go on vacation without fixing it.
And then push another update that may have broken something else.
I’m not excusing them, I’m still salty about them taking a fking month off after the dumpsterfire launch.
I think they planned it that way in hopes the backlash would be all gone away by the time they came back.
makes ya think…
And that’s dangerous so you should cease it immediately
Cosmetic set priced pretty much same as a steam key for Darktide or it’s DLC class. Outsourced to a low cost creative design labour force and high margins effort vs price. It was never about affordability, but the value. The value of a skin set is far less than steam key of Darktide or it’s DLC, but priced similarly? Clear difference in effort too.
I could buy a luxury car in straight cash, doesn’t mean I would if I don’t see value to myself. Affordable vs value.
General acceptance of this price or using recolours to attempt justification as whole new set has led to focus more on skins than content.
Content reduced to same old maps over and over, maybe decent new ones only twice a year but with same biomes and temporary events are visual changes to existing maps or spawn modifiers, not actual new maps.
The measure of skins revenue VS Adding new maps to attract new game purchases. The direction is clear.
Chasing trends instead of focusing on inner quality. Short-term thinking Vs Long-term vision.
Currently £10 Darktide steam key is great value due to replayability. But that’s where it stops, new regular maps nope, just skins cash cow thereafter.
Forum has lots of ideas from people, but we know it is all hopes that don’t come to fruit. To set low expectations is best because history has proved it’s case.
Maps are still neutered by the mission selection screen. It will have the same issue that the previous board has where the more maps and modifiers that comes out, the smaller % of content are available at a time, locking out choices for people. Foundation, foundation, foundation. It’s a bad idea to keep adding things when the infrastructure to access them is so shaky.