Oh dw, I understand the difference between the personal and royal “you”
Usually when someone is entirely useless, they die first and will never be put into the situation of having to clutch and even if, they get folded by three zombies.
My example was more to ilustrate that you can be ,what most would consider, “dead weight” while not being useless at the same time. If you can’t do damage but you also can’t die, you cannot be useless. You’re not pulling your weight, that’s true, but you’re not what I’d call dead weight.
If I call someone dead weight they are not doing damage and can’t stay alive on their own.
I’m not saying your wrong, I just look at it a tiny bit differently.
Then again, my distinction only ever applies when a good player levels a new class in a difficulty far above what their damage output would allow a regular player to participate in.
I am not for a higher bar to entry per se.
I see the problem in the efficiency ensentive for playing higher difficulties. The “for challenge” difficulty shouldn’t give you better rewards than the regular highest difficulty.
Mealstrom giving the most amount of dockets surely attracts player to try it even if they aren’t fully ready.
Dockets is the one currency you can never have enough of. I even got to the point where I’m sitting on 100k plasteel and if I don’t decide to burn 40k on a new gun, I have no use for it.
The 3.5mil dockets however, will be spent in a heartbeat if I decide to get a new gun.
A new player is probably not yet aware of that (or they are since they had to get their gear somehow) but either way, if you show a player a bigger number as a reward for clearing “the same” mission, why wouldn’t they play it?
This is something that will pass with time and the proper etiquette becomes wide spread.
It also should be more acceptable to kick someone out of mealstrom if they don’t perform.
In L4D2, you get kicked for a simple mistake or not following the unwritten rules the community agreed to follow.
I get that it’s annoying to have runs ruined by people that signed up, not understanding that they are supposed to be there for the challenge, but I also don’t see an actual good solution for raising the bar.
In VT2, cataclysm told you something along the lines of “this mode is extremely hard and gives the same rewards as legend, want to continue?”
That is enough to keep people out that are not there for the challenge. It’s so effective that I consider soloqueing for legend to be harder than cata. Everyone wants better loot in legend and your random legend player is horrible. If you que for cata, you’ll only find good players.
Long story short: if DTs rewards were designed with keeping mealstrom as the “for challenge mode”, in mind, we likely wouldn’t have this thread here.