The Auric Board Needs Stricter Entry Requirements

Seriously, 7/10 games today, all day, been getting wiped or forced to slog through games due to little Timmy and his lvl 25 buddies flailing around and dying to the first monster or horde, wtf is going on?

No I don’t mean bad players, but honest to god sub lvl 50s that don’t even know how to shove sh*t. Even got stuck with an auto leveling bot at one point too. Maelstrom feels like a newb honeytrap right now, at least they seem to mostly have stopped infesting T5 Auric STG runs though.

Devs need to gate the Auric board not only behind the usual lvl 30 gate, but also make it so if anyone in your party is sub-30 your party is barred from queuing up anything other than a private game in Auric. Also, on top of the lvl requirements there needs to be something like a 100 or more successfully completed vanilla T5 mission requirement too. Maybe more, but as a start these two would go a long way to improve the overall quality of current pubs in Auric.

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I would totally add an item rank entry too. ~450 for weapons and ~100 for curios.

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LMAOOO

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This game is not difficult enough to gatekeep. I mean sure, prevent anyone sub 30, but anything else is absurd.

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I had similar experience yesterday but it is just influx of new and returning players. Gatekeeping will not work until players get better or stop playing game. We just have to wait patiently.

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I mean, it is a daily experience for me that sub ~60 level players come into auric maelstrom, die in 2-3 minutes then ragequit. And if the mission leaves the board we will be stuck with less then 4 players. Or they just make constant beginner mistakes and make it frustrating for others.

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Difficult or not, most newcomers can’t handle auric-maelstrom anyway, some non-newcomers also. And difficulty was reduced significant after 13 patch.

It will. They just should make non auric and auric rewards to be equal.

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Auric requirements could be like this.
Base requirements:

  • lvl30
  • total item rating 1000-1200

Auric T4: Successfully complete ~5 Standard T5
Auric T5: Successfully complete ~5 Auric T4
Auric Mealstrom: Successfully complete ~5 Auric T5

Game quality would go a long way with this, because the requirements would work as a training.

Nobody wants to play a game where everybody are running around leaving eachother behind. Or try to do an additional players DPS during the match because the others lacking. And they are simply vacuming all the supplies.

So it is pretty much needed to “gatekeep”.

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I could get behind this a lot more easily if the itemization wasn’t 100% RNG gacha BS.

What I fail to understand is how any form of additional gatekeeping will actually translate into more competent teammates on said missions.
What stopps a guy that just hit lvl30 from getting to the item level required and then queing for the auric mealstrom when he was carried all the way to level 30 and does not meet the skill requirement in the slightest?

Also, auric mealstrom doesn’t have to be the most difficult thing to complete. I’ve seen plenty of regular mealstrom missions that were objectively harder to complete than the auric counterpart.

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ye solo play is suffering, but that was always the case

i’ve seen damnation normal maps turned into babysit hell so many times that i grew dull to that, you need to be able to do the whole mission by yourself if you want to have a good completition ratio

but challenge is good, see it as an further difficulty

I mean, its an alt, but this toon has been 30 for less than 10 hours of game time. You can reach a crazy level of gear quickly, and if for example you say “oh you have to beat every damnation mission before you can queue for Auric” whats to stop people from just cheesing with low intensity? Also, while I know its a slightly different game, anyone with hundreds of hours of V2 experience is prolly going to consider DT a cakewalk, so… I dont think any serious time invesestment gating (such as 100+ games on t5) is a good or reasonably fun idea.

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I feel your frustration man but there is nothing really that can be done realistically.
Just look at it as an extra modifier: babysitter mode.
Survive the hordes of Teritium bringing along 3 not self sufficient babies, they will be stubborn sometimes and fall to the ground, be sure to pick them up and encourage to go on.

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I think additional game experience wouldn’t hurt the players.
I thought about low intensity, but that only exists in Standard T5. So they would need to complete a few Auric T4 missions where low intensity doesn’t exist. So T5 five would have more experienced players.

There would be players who could do five Auric T4 matches easily. But there would be players who would be “blocked” from Auric T5 because they only win 1 from 5 matches. This can happen too. Until they have the 5 success they gather game experience.

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The level requirement in place already is fine, you can’t win every game and even if you’re playing with the best players in the game, sometimes games in auric just go wrong.

Most of the games I lose in auric with randoms isn’t always down to the lower level players and even if it is there are definitely better plays I could make to clutch a bad situation that I just fumble.

Limiting the content when there are people who will be on alt characters who can do the content at sub20 because their skill keeps them going. Or people who are entirely capable of doing auric but need a few games to learn the difficulty jump, even if you hard luck those people out of it there gonna get into it and have to learn eventually.

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Welcome to why I quit Damnation and Hersey period. Well except my particular gremlins were in fact level 30s - all too often with decent equipment and “meta” builds - who just refused to use the most basic concept of team. You know, keeping in sight of each other. Forget the idea of watching the groups back (seems to be my lot to be tail end charlie) etc. And frankly I would rather have under-leveled and under-geared squadmates who are willing to learn and try than turds all dressed up in shiny gear that think they are the Emporer’s gift and need no more understanding than they already have. The former can be fixed with time. The later is chronic and resistant to all forms of remedy. Nor will a gate solve the issue. These idiots always find a way through, usually by some cheese method or having their buddies cart them along until they can fail upwards. The people gatekeeping does keep out are ironically all too often the ones who are willing to listen and learn.

My advice is drop out of the pressure cooker for a bit or swap servers until the idiot’s bedtime takes them out of the picture. Sure it isn’t as nice as having just yourself and your buddies on the playground but you really don’t have much of an alternative right now.
As for me, I’m cruising in Malice with the occasional Maelstrom. There are so many twits trying to “speed run” things or only paying attention to their scoreboard right now that I don’t need the extra difficulty of more and tougher mobs. Gaming is stress relief and fun, not my second or third job.

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" To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."

This is the intro to the universe of the game which we’re playing. A game where one plays a prisoner forced into the service of an all-powerful and uncaring Inquisition as Reject, to hold back a nigh endless tide of heretics and traitors in a hive city that extends into the upper atmosphere and covers millions of square kilometers. This is the horrors of Bakhmut taken to orders of magnitude more depravity and scale.

All sorts get tossed into the meatgrinder. Lives are lost. Not all are worthy. The machine cares not and take the weak with the strong.

A level requirement or gear limits or time mandates seem silly from such a perspective.

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Sorry bro but my premade and I are going to power level my sub level 15 death cult assassin in auric maelstrom and i can’t have you slowing me down.

The fact is: the highest difficulty is gonna have some difficulty tourists as long haulers try to show their bro’s how nuts this game can get as incentive to keep playing. Thats a good thing for the long term health of the game even if you lose the occasional run because of it. I think the gating is fine where it is right now. My second zealot (DCA) was able to carry damnation games at 18 without any real issues. I clutched (lol) and solo’d a plaguegryn. I’m not even good at using shroudfield. The gear breakpoints aren’t really ideal for Auric Maelstrom but at least one other player has to be level 30 to drag along their low level bro so thats sufficient in my view.

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I definitely agree that there has to be more gatekeeping.
10 successfully cleared damnation missions would probably be fine.

Char needs to be lvl 30.
Account needs to have cleared 10 damnation missions.

If you get taxied in by someone else, fine.

Having to clear 10 damnation missions, does not take good players a lot of time to do. But it keeps noobs who have no business being there, from insta joining the auric playlist, the moment they get their first char to 30.
If you are an exceptionally good/bold player, you might even have the 10 damnation missions cleared by the time you reach lvl 30 on your first char.

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True. But I would say Auric missions are supposed to be high priorty. So you simply won’t just slap your weakest pawns at it. A better geared and experienced team would have bigger chance for success.

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If a player is truly that bad, just add them to the block list. You won’t be grouped with them (or by extension, their friends who they’re grouped with) ever again.

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