The amout of rage quiters is insane on auric missions

I know right, I collected so much plasteel for everyone too

Yes. Thankyou. People are complaining about attitude, while calling everyone who isn’t as good as them names and projecting on to them these selfish character traits.

Literally this. People who rush ahead, think certain maps are impossible, or complain about certain sections, is only because they refuse to engage with the strategy required to clear those areas properly, and push ahead at an insane pace spawning every horde and aggroing every environmental spawn without understanding what’s happening, then complain their team was “fishing for plasteel” when they go down to the 2 bosses they spawned in poxgas they won’t clear because they never stop to shoot specials.

For me it was not realising I was actually just pretty bad at the game. I thought why don’t people stick together and play like a team, instead of realising that controlling an area is more important than squad coherency and eliminating a threat together sometimes. Especially if a horde spawns behind you. Mostly due to the tighter squad cohesion needed in vermintide, and not adapting to darktide well in my early hours.

It’s that, but then instead of realising you’re the problem, you continue the narrative that it’s actually everyone else’s fault for a couple hundred more hours of playtime, and wonder why you stopped enjoying the game. I mean now if I can just stop getting madge for no reason when I make a bad play and blaming my team for it I’d be golden lol.

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This is a good strategy, and the flanking routes often have a good amount of chests.

Yeah that’s nice the game recognizes if ammo crates are missed and adjusts future spawns accordingly.

Good man, players are always in desperate need of more plasteel to collect dust in their vaults as they run out of things to spend it on.

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Then they get to sit in time out and reflect on their poor choices in the company of smelly Bulwarks.

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so far the pattern seems 3 months for each “reset”.

so pushing back the “to do list” I love doing as much as taking the garbage out in a hailstorm, me being in hospital from today on gonna estimately get back 4 weeks into the next one, given mandatory rehab.

yeah, trying this late is on me, then again I usually do one havoc 40 as proof of concept each season and go back to playing “my way”

the out of memory bullsht on 32gb and a rtx 4080 is fatshark though no doubt

I certainly learnt something though: collecting plasteel while the three remaining members of your team are together, as a team, and fighting for survival, can and will get you kicked.

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Visited DT reddit once in a blue moon and this is one of the top posts

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TBH I just like collecting the materials. Very likely just an ADHD dopamine minigame for me lol

I do also need grenades as they don’t replenish so I’m always looking far and wide for them.

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I saw that post and downvoted because everyone knows Dickrot is the ultimate bot clutcher, he can solo the map while kiting a DH and reviving left and right. I will not sit here and have anyone besmirch his good name.

As a matter of fact I’m gonna update my little mod that hides bots to NOT hide Dickrot; I hope he can forgive me.

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He is such a cannon character, other Warhammer game got his cousin

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just for everyone here:

go to darktide’s settings in steam (cogwheel) and add that line as launch parameter.

i had the game crashing very rarely since i added the heapsize, that is only after lengthy scrolling through my huge weapons collection, but never during a fight due to running out of memory.

i could add even heapsize 4096 or so if it helped, but i haven’t seen this anywhere.

it’s a mystery though how fatshark hasn’t added such a basic fix as default heapsize yet to prevent such crashes, which are twice the fun in havoc.

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I’m fine with rushers being eventually punished for what they did.

What I’m not fine with is that more careful players are punished even more as the game director constantly spawns disablers in the back while rushers are enjoying themselves ahead.

Darktide actively discourages careful play.

I wish the incentives were reversed and that the game director would spawn all the disablers ahead of the rushers, blocking their path and slowing them down.

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It’s almost as if whoever is furthest back it suddenly becomes their sole responsibility to clean mess left behind from the front and at the same time disabler trigger backspawns.

Darktide does not penalise for reckless play - Front runners could make many mistakes, get hit, take damage and simply tap medstation once/twice and repeat, all at other’s expense. Imagine if Darktide did not have medstation or med stims, careful play would be more factor. It doesn’t penalise for dying now, they just quit and re-matchmake and keep doing same thing as if next time something will change.

Stop lagging behind.

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Maybe Director wouldn’t need to do that, if slide spam didn’t easily invalidate Gunners/Reapers.

Gunner/Reaper packs with Shooters are a threat until a player gets into melee range or suppresses them indefinitely with Blaze Bolt. Imagine if they spawned with a single Traitor Commisar that used a VoC like ability that:

  1. Staggers player within VoC range
  2. Puts all Gunners/Reapers within 10m into “volley” mode so that Gunners don’t just turn and run when the speedrunner approaches melee range, during this they are also immune to suppression
  3. Gives Shooters/Stalkers increased attack speed

Give them all a visual indicator like burning head or something but make it look more Nurgle-ish so it’s obvious they’re buffed.

copyImage

every havoc then?

karkin shield, where did I put that…..?

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My man Zirc! Stay safe and sane my brotha

People complaining in a “CO OP GAME”about People Rage Quitting In a “CO OP GAME” is Hilarious and the irony flies right over there heads. Solution add solo and good bots Simple.

If this changed then they would need to add actual cover and cover mechanics tbh.

It would require more ranged play.

Also enemy friendly fire would need to be on to be fair otherwise you’d get mowed down whilst killing melee enemies

What’s the irony?