I know right, I collected so much plasteel for everyone too
Yes. Thankyou. People are complaining about attitude, while calling everyone who isnât as good as them names and projecting on to them these selfish character traits.
Literally this. People who rush ahead, think certain maps are impossible, or complain about certain sections, is only because they refuse to engage with the strategy required to clear those areas properly, and push ahead at an insane pace spawning every horde and aggroing every environmental spawn without understanding whatâs happening, then complain their team was âfishing for plasteelâ when they go down to the 2 bosses they spawned in poxgas they wonât clear because they never stop to shoot specials.
For me it was not realising I was actually just pretty bad at the game. I thought why donât people stick together and play like a team, instead of realising that controlling an area is more important than squad coherency and eliminating a threat together sometimes. Especially if a horde spawns behind you. Mostly due to the tighter squad cohesion needed in vermintide, and not adapting to darktide well in my early hours.
Itâs that, but then instead of realising youâre the problem, you continue the narrative that itâs actually everyone elseâs fault for a couple hundred more hours of playtime, and wonder why you stopped enjoying the game. I mean now if I can just stop getting madge for no reason when I make a bad play and blaming my team for it Iâd be golden lol.
This is a good strategy, and the flanking routes often have a good amount of chests.
Yeah thatâs nice the game recognizes if ammo crates are missed and adjusts future spawns accordingly.
Good man, players are always in desperate need of more plasteel to collect dust in their vaults as they run out of things to spend it on.
Then they get to sit in time out and reflect on their poor choices in the company of smelly Bulwarks.
so far the pattern seems 3 months for each âresetâ.
so pushing back the âto do listâ I love doing as much as taking the garbage out in a hailstorm, me being in hospital from today on gonna estimately get back 4 weeks into the next one, given mandatory rehab.
yeah, trying this late is on me, then again I usually do one havoc 40 as proof of concept each season and go back to playing âmy wayâ
the out of memory bullsht on 32gb and a rtx 4080 is fatshark though no doubt
I certainly learnt something though: collecting plasteel while the three remaining members of your team are together, as a team, and fighting for survival, can and will get you kicked.
TBH I just like collecting the materials. Very likely just an ADHD dopamine minigame for me lol
I do also need grenades as they donât replenish so Iâm always looking far and wide for them.
I saw that post and downvoted because everyone knows Dickrot is the ultimate bot clutcher, he can solo the map while kiting a DH and reviving left and right. I will not sit here and have anyone besmirch his good name.
As a matter of fact Iâm gonna update my little mod that hides bots to NOT hide Dickrot; I hope he can forgive me.
just for everyone here:
go to darktideâs settings in steam (cogwheel) and add that line as launch parameter.
i had the game crashing very rarely since i added the heapsize, that is only after lengthy scrolling through my huge weapons collection, but never during a fight due to running out of memory.
i could add even heapsize 4096 or so if it helped, but i havenât seen this anywhere.
itâs a mystery though how fatshark hasnât added such a basic fix as default heapsize yet to prevent such crashes, which are twice the fun in havoc.
Iâm fine with rushers being eventually punished for what they did.
What Iâm not fine with is that more careful players are punished even more as the game director constantly spawns disablers in the back while rushers are enjoying themselves ahead.
Darktide actively discourages careful play.
I wish the incentives were reversed and that the game director would spawn all the disablers ahead of the rushers, blocking their path and slowing them down.
Itâs almost as if whoever is furthest back it suddenly becomes their sole responsibility to clean mess left behind from the front and at the same time disabler trigger backspawns.
Darktide does not penalise for reckless play - Front runners could make many mistakes, get hit, take damage and simply tap medstation once/twice and repeat, all at otherâs expense. Imagine if Darktide did not have medstation or med stims, careful play would be more factor. It doesnât penalise for dying now, they just quit and re-matchmake and keep doing same thing as if next time something will change.
Stop lagging behind.
Maybe Director wouldnât need to do that, if slide spam didnât easily invalidate Gunners/Reapers.
Gunner/Reaper packs with Shooters are a threat until a player gets into melee range or suppresses them indefinitely with Blaze Bolt. Imagine if they spawned with a single Traitor Commisar that used a VoC like ability that:
- Staggers player within VoC range
- Puts all Gunners/Reapers within 10m into âvolleyâ mode so that Gunners donât just turn and run when the speedrunner approaches melee range, during this they are also immune to suppression
- Gives Shooters/Stalkers increased attack speed
Give them all a visual indicator like burning head or something but make it look more Nurgle-ish so itâs obvious theyâre buffed.

every havoc then?
karkin shield, where did I put thatâŚ..?
My man Zirc! Stay safe and sane my brotha
People complaining in a âCO OP GAMEâabout People Rage Quitting In a âCO OP GAMEâ is Hilarious and the irony flies right over there heads. Solution add solo and good bots Simple.
If this changed then they would need to add actual cover and cover mechanics tbh.
It would require more ranged play.
Also enemy friendly fire would need to be on to be fair otherwise youâd get mowed down whilst killing melee enemies
Whatâs the irony?


