Thanks to the itemization update I now changed my mind on many weapons

I was focused on weapons that were praised in the community because I had no time to grind everything. Now that I can just grab something from Brunt or Melk and it doesn’t matter how bad this specific instance of this weapon is, I still can unlock anything just by playing and then may pursue getting a perfect instance of it.

I can now swap perks and blessings just to test how it plays on my own instead of relying on other people’s recommendations. Because even if you try to use recommended stuff the gamble still requires you to finish like 10 auric damnation missions to have some money on your pocket to enter the casino game.

For the last 50 hours I did more progress than in previous 150 which were just pathetic because of how much dockets and plasteel I’ve flushed down the toilet and yet was left at the very same place and power level.

And as the Meta is not so unreachable I can just enjoy playing with some other weapons that I personally like.

Fatshark this is phenomenal. I am not sure about 1000+ hrs veterans but I have over 500 hours in game and that was enough to bring me back.

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This is what has been argued since the inception of darktide crafting. We the community and fatshark already knew it is more fun to pick and choose, and easily being able to test new builds than having RNG and grind, because this has been proven in the previous games.

They have been getting feedback on this exact issue since the release ov Vermintide almost a decade ago, and still went with a RNG system that lost 95% of the player base initially.

And for Darktide 2, don’t worry, because

image

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You have all the right arguments, but I still like the update. When it was bad I’ve been posting it’s bad, now it’s good and I am posting it’s good.

It is the eternal Fatshark cycle. And after 3 games I doubt that it will ever change:

  • They always try to unnecessarily reinvent the wheel.
  • Fail in the most unexpectedly dumb way possible.
  • Are too arrogant to listen to justified criticism.
  • Try to stubbornly sit it out for a year or two.
  • Start doing what people have been saying for years/since release. <— WE ARE HERE
  • Slowly start adding what everyone expected and wanted since the beginning.
  • Make the game great in a few more years.
  • Just when it reaches its peak release a new game and start over

No sane person understands the mind of a swedish developer.

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They keep the players locked up until we develop Stockholm syndrome duh!

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The crafting system really feels much better now when the locks are gone. Letting me swap blessings are so good. Being allowed to change weapon marks are a great change too.
Shame new people gonna have to suffer through a crap-tonne of grind to get any crafting done.

3 Likes

If you are a new player it’s way more friendly then before and you just level up your stuff through just playing.

They probably won’t I don’t care really. It’s good now I am back. It will rot I will leave.

You deserve to be shot. Well played.

1 Like

but has anyone noticed any updates to weapons they didn’t mention? for whatever reason the Krourk stubber has accuracy like the Achlys when you crouch now, but only if you don’t brace. and this weird lowered spread still applies when you start shooting and then uncrouch. absolute game changer for the machine gun that just lowered your ammo count and made noise while sending bullets everywhere but the crosshair before. I don’t think its as good as the other 2 but killing specialists and elites with it for a change was nice. Ogryn range is so limited I like this enormous Columnus braced (the only reason to use Columnus vs Graia being this accuracy gain in brace/crouch).

well, that lottery masquerading as crafting was my biggest peeve with the game since the beta. on principle, i tell the game how i want to play and not the other way around. i must really like this game as i stayed despite all this. remember that earlier we couldn’t even set the 2 blessings or perks, only roll the dice. and characters had their separate wallets.

now i feel relieved from that urge to check the shop every hour on every character and hoard hundreds of weapons while not consecrating most of them for not getting bricks.
that gives me freedom to experiment with weapons and blessings i stayed away from for the sake of farming, getting the tasks done with one character and then to the next… you know, actually playing the game.

thanks fatshark. better late than never.
once the playstation port is done they should be able to focus more on delivering content.

1 Like

Exactly, I sank some 220 hours into it before crafting and in the last 15 hours I have done MORE progress, than in those 220 previous.

Also another side effects of this system -

  1. Iam not angry at all when we lose, iam just slightly bummed. And its cuz I dont need 850 plasteel to waste a good base for a bricked weapon.
  2. I H-A-T-E daily and weekly quests with a passion, if they are done as a main part of progression. And melk shop was the only way how to buy a B4 weapon with somewhat less RNG as you can see what you are buying. Now doing melk is completely optional and I feel free to play whatever class with whatever setup

Absolutely great system

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Why?
Cause they waste a lot of potential? cause they could have amassed lot of money like Coffee stain did with their games? (satisfactory: 5.5 million sales by January 2024 - Swedish video game developer - Created in 2010 by a group of nine students)
They could reinvent the wheel, but not how they try doing it. Their public don’t like the RNG but they like the combat system.
So they should definitively give up RNG.
And also, instead of charging players the more they can (cosmetics price) they should prefer trying to attract and maintain their player base.

You know, things go fast. If it takes two years for you to deliver a finished product (or a 80% finished product) you take the risk that:

  • a lot of players will try your game and will stop playing it and never return (present situation)
  • one or several games could impact your player base

The second could have happened. Of course, a lot here play for the WH40k universe… not me.
I have seen, by example, that a horde shooter with 8 players coop will come soon. I don’t think the game is for me, but must say that I will watch the reviews on steam once it is out (No More Room in Hell 2).
Next year, there will be Killing floor 3… and I am sure that we will see others horde shooting games… cause there is a potential. It is not so niche than what has been described so many times. Fact is, there are a lot of shooter coop games (but they lack melee combat for most of them) and there are more and more horde games (zombies are selling well - Look Dead island 2 by example). So, they could get competitors that will reinvent the Tide games… except if they listen to the players wishes, then they could stay alone on this genre (like Creative assembly succeeded to maintain themselves on the genre they created).

I think this point is especially important bc DT really isn’t a hard meta game. Like, not even a little.

There are absolutely insanely many weapons, blessings, builds, many of which are far stronger than meta. They just tend to take a bit more effort to play well. But it’s only now that other than hardcore players are actually able to pursue and test them.

I’ve put a completely unhealthy amount of hours into the game since release, so I had most everything I wanted before the patch. But all of it was compromises, always compromises. Not a single weapon with ideal stats, perks & blessings all, even after all that time. Even then the price of all the RNG made sure that while I could do what I “wanted”, I could never afford to test something truly crazy. The RNG resource dump was endless, so doing something you were sure was going to be a waste was never really on the table.

Now though? Imagination is the limit. The previous RNG really didn’t do Darktide’s absolutely miraculous complexity and build variety any favours. I’m really hoping more people can now discover just how fantastic the talent & gear system can be, and how many really strong ways you can play. :smile: Very few games ever, have combined the level of gameplay and build complexity & variety on the same level as Darktide.

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Purgatus staff used to get max burn stacks at 75% burn stat.
Now you need 76%+ for max burn stacks.