Thanks to fatshark Vet almost been the best melee class

In general it seems like people overestimate the uptime of “proc on succesfull dodge” effects.

Or at least they don’t evaluate the performance of these and just assume it’s working.

You’re not familiar with verteran

The majority of melee Veteran changes is i can reach each damage point in new tree than before

And skirmisher buff which bonous 25% damage become easily to keep

Thats why melee vet make more damage than range in new tree

I still dont see any scoreboard about how much damage zealot dealt

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The dodge buff in the video is duelist lmao, at the top of the tree. Riposte is a 6 second buff that’s really easy to keep full uptime on. This whole thread is a joke.

One would think that if you’re playing Havoc regularly it’s obvious as night and day that Zealot deals less damage than Vet, because they’re spamming Chorus as much as possible if they’re good

One thing I fail to realize is how people can say that a class that can die from making one mistake (net + burster, overhead, multiple gunners shooting you at the same time) can be a better melee class than a character who facetanks multiple deaths per Havoc match, and can also instakill bosses on many maps

Although Vet is definitely miles better at melee post-patch, since he isn’t hardlocked into Weapon Speciliast anymore and you don’t get taxed for bleed

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Find it hard to believe you not remembering your own build, but you definitely have riposte, and it rarely goes above 3 stacks.

Dodge based talents have a MUCH lower combat uptime than most people expect them to.

Oh lol I had no idea they had the same name. It’s probably better running on a build that doesn’t use chorus.

i tried kraks on havoc 40 and i wasn’t impressed, rotted armor enemies eat those for brekfast, i’d rather apply dots with my frags

I leaned full krak grenade vet on rotted armor and it went pretty well for me, was running focus target too. It’s nice to go krak grenade spam when I get tired of fighting carapace for 40 minutes at a time.

maybe its because i didn’t go for grenade tinkerer, my problem is that with the new tree every point spent are non negotiables

i agree, but i’ve started feeling their presence when fighting bosses, especially those you must dodge anyways

although Risposte in particular gives such small amounts that i must agree on you on everything, i’ve come to ditch Reciprocity on my vet aswell for that very reason

i reckon the best of those are simply precog blessing and zealot’s duellist

you really don’t want to invest in more of those

There is a lot more to look at than simple DMG.

As an ogryn in havoc I barely get any kills at all. My swings stagger entire hordes and the team wipe out the fallen before I get my second swing in.

People mindlessly staring at a scoreboard without considering the team dynamic is a big part of why havoc is so toxic imo.

It’s more than ‘numbers go up’.

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Kraks actually destroy them. Unlike the ogryn nuke that literally doesn’t kill anything except chaff. It just staggers crushers etc, even at the centre of the blast…and they then stand up with significant hp remaining.

The ogryn nuke should act like 4 kraks combined but its all bark and no bite. Unlike the vet kraks that I see decimate multiple ogryns at a time in h40 even with rotten armour. It’s crazy how effective it is compared to ogryn nuke.

Ogryn gets 1 grenade and it doesn’t replenish…and it can’t even kill a crusher. Pathetic. It really, really annoys me.

i don’t know i like nukes, they stop everything for a second and the remaining crushers go down without any impediment

Kraks do the same but actually delete everything, and regenerate.

Ogryn nuke is a quick escape card but often isnt great for that either because all the staggered enemies it didn’t kill remain in the way, physically.

I just can’t understand how it doesn’t kill the stuff that kraks kill. It’s absolutely lame

‘‘everything’’ when they don’t stick to the wrong mob or the horde is evenly spread out

it kinda make sense lore wise kraks and frags are different tools, the frag bomb is multiple frags stick together not kraks
immagine
immagine
immagine

frags got low damage and big aoe while kraks have high damage high penetration and 0 blast radious

the closest thing to a ‘‘frag bomb’’ (the one used by ogryns) we have would be the astartes frag grenade which do the exact same damage of a frag grenade but with bigger blast

i’d say in darktide they got well represented

but back on topic if you can’t get the crushers stacked on each other in a doorway or inside an elevator i don’t see how can you kill everything that is trown at you with your kraks

it felt underwhelming in my test run (compared to just toss a frag to stun them and finish them off with duelling sword that is)

of course if you run with anything other than a duelling sword kraks would be your best bet at surviving

or power sword mk6 i guess

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The sheer size of the ogryn frag should give it much more damage though surely. Or change it to a large krak if lore is required. Or allow ogryn more than 1 at a time…as they don’t disrupt for the action that much.

I’m genuinely surprised you find kraks underwhelming. Any high havoc I play, the kraks thrown by vet instantly delete multiple rotten armour crushers that would have taken me minutes to defeat in melee as an ogryn.

I’m usually very glad of it in havoc tbh as clown cars of crushers and bulwarks with rotten armour, regen and stims is just horrible…doubly so with a blunt oggy weapon as they barely stagger either.

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again it might just be me not having used grenade tinkerer, but every time they are such a disappointment that they grew on me

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After trying out post-update melee Psyker, melee Vet got nothing against that thing holy hell.

I thought it was already pretty good before but now it’s just down right broken.

Also the new Power Falchion feel really meh on Vet, its performance is not even comparable to Relic Blade or Force Greatsword. I’d rather use Heavy Sword instead since Vet can use Krak for anti carapace

In most cases,melee vet just need 2 hit to kill a crusher(9750 hp) with power sword in havoc 40

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In the new talent tree, vet can get Superiority complex, Skirmisher,Focus target and

Masksman all at once and still have points left to get more like Exploit weakness and Agile engagement

while in old tree,you could only get two or three of them