I play on XBox, as others have mentioned. I have 700+ hours in this game. Its safe to say its one of my favorites in recent history. TL;DR - I agree with the sentiment that the game has become… shall we say, cumbersome to play? If I might have a moment to explain:
Meta problems
I can agree that before the latest patch, there were some issues with the Metagame. Everyone ran pretty much the same builds / characters. Lots of zealots, shades, mercs. This did make the game predictable, but at the same time you’d end up with a portion of the community being elitist snobs, talking some serious garbage over the mic if you didn’t play how/who they wanted you to play.
So, at the very least, the patch DID fix the meta issues because now I find playing zealot and slayer (my 2 favorite classes) is extremely hard in comparison to before. Even merc feels like a step backwards in power.
However, the first problem I NOW see with the Metagame, is that waywatcher is a freakin’ goddess of unstoppable power. Like, WTF? Suddenly its okay to just stand back and fire an unbelievable number of arrows at literally every mob, only to be able to refresh your ammo with very little effort and repeat the process? How does this support the new combat system? (A sidenote: I am now consistently being friendly fired because everyone is too focused on ranged damage to care about teamwork)
Temp health
Before the patch, I feel like it was decently easy to build temp health if you played the game well (I.E. making sure your dodges were good, you blocked when necessary, and kept from simply spamming the attack). Now, after the patch, I cannot build more than what feels like 10 temp health at a time before it either depletes or I get hit. Dodging no longer matters IN THE LEAST. Want to get out of the way with a well-timed dodge? Not anymore; you still get hit because all the enemies swivel during their attack. Okay, dodge backwards then? Nope, because suddenly I am now surrounded by the most silent enemies ever.
I feel like the change in how temp health works is now encouraging the behavior to spam attacks even more than before, due to how little I seem to gain / how quickly it depletes. This COULD be tied to the next issue, though.
Connection issues
Wow, what happened? Loading times feel increased (they were already pretty abysmal) and when I DO connect to someone, I always have bad ping. Now, this could be why I’m having such a bad time in the game. If there’s even a small amount of lag on Legend difficulty, you can say goodbye to having a good time. Being hit while you hold the block button just feels like a broken game, not a lack of skill.
This could also be why I can’t build any temp health, because I am unable to play the game at the correct speed (I.E. a full second behind what’s really happening). This is unfortunate, but the only solution I see here is hosting the game every single time, and honestly that is hardly a solution. Sometimes you just want to hit up the quickplay and get into a full group.
In conclusion
So, it seems like the Metagame has changed, but I’m not sure its for the better. It feels harder to be “good” at the game but not because of the difficulty. Yes, Legend used to be difficult if you had people that were challenged by Champion. But now, it feels like the entire core of the game has changed years after being published. This is not the game I fell in love with.
These are just my opinions. I’m not saying anyone is right or wrong. I just feel like some questionable choices were made that have impacted my ability to have fun.
Have a great day, all.