I had occasion to spectate some Zealot with Thunderhammer today, and i’ve noticed that now even thunderhammer deactivates its energyzed attack when he takes melee damage
I think this mechanic should disappear at once, nevermind that it renders thunderhammers completely useless now
The weapon activation turning off on stagger happens to every activated weapon now I think. But Thammers are in a really good spot now - the Crucis is actually usable with the overhead after activation and buffed carapace damage.
so you are saying that if he would have used the anti stagger perk he would have been able to keep it active?
back when i was playing thammer zealot myself i never went for that perk
when playing with this zealot in game he was only able to land light powered attacks on bosses, i was letting him hit the boss rather than blasting them with my bolter since i’ve noticed we had a zealot with thammer
but he really seemed to struggle with them, then i died and i’ve found out that he was getting his heavy special attacks deactivated by anything, even the light attacks sometimes, that was very different from my past experience with the weapon
So i’m testing what i said in psykanium and no, it doesn’t deactivate when getting hit in melee, it still does that sometimes, but its inconsistent, i wonder what causes it
(not even using the uninterruptible perk)
i’m hating the new crucis overhead strike though, i was too used to the old one, i guess i’ll just switch to ironhelm
ok it gets deactivated when you are struck by bosses like plague ogryn, and by anything that move you around like explosions of sort
More seriously power weapon turning off immediately when being hit is lame and I hope they fix it.
I do think saying this is a “massive nerf” is a bit silly. Especially since you have an already almost mandatory talent that circumvents it. Still a much better state after patch overall, but yeah this issue should be addressed so happy for any kind of attention being drawn to it.
i would actually not advise going for this talent at all, it makes your attacks uninterruptible when you get 5 stacks of hitting at least 3 enemies at the same time
n1 it doesn’t work on bosses
n2 it doesn’t work on crucis, because you want to use unpowered attacks to clear hordes anyways
n3 i think its a huge nerf since i can’t duel bosses like before in psykanium, never mind in actual games
i watched the first video (plus i’m testing power sword in the psykanium) and i’m starting to see a pattern
every time it fails to activate his sword is when he is doing it while recovering from a strike, i’m observing this on psykanium too
whenever i try to activate my specail right after i got hit it doesn’t activate, i’m afraid this seems more a feature than a bug
All stun immune no condition (including ranged which isn’t listed). People talk about Holy Rev being mandatory but between it and TWBS the latter is the one I will ALWAYS force into my Zealot build.
Well generally on a throwing knife build (because throwing knives are unbelievably goated and also next to the best survival nodes) its pretty easy to pick them up. And then since duelist takes a wipe on any damage related things you could possibly bring you head left, and you may as well grab resist death while you’re there. Zealot without thy wrath be swift has escape options of a normal human, ie why are you playing Zealot.
But yeah this should be fixed yesterday. And give Zealot those recon lasguns, I only got one from melker so far.
Can’t remember if Ironhelm needs purge the unclean for unyielding breakpoints, if so would probably give up the two bottom right nodes for it.
Brauto is a natural pairing with DoD and for thinning Rager groups IMO. I know not having an option for long distance sniper killing if a deal breaker for some though.