Issue Type (Required):
Other
Issue Description (Required):
I’m seeing a repeatable issue after Patch 1.12.0 where textures appear blurry / low resolution during play and frame pacing feels worse, especially in 1% lows. On exit, the game also briefly opens a small command window, and the console log shows a D3D12 pipeline state Crashify exception before serializing the pipeline library.
System:
Windows 11
Ryzen 7 9800X3D
RTX 5080, 16 GB VRAM
32 GB RAM
Game installed on NVMe SSD
Rendering backend: DX12
Game version: 1.12.0-b747675
NVIDIA driver as reported by log: 61047
I tested this with:
Mods disabled
Steam launch options cleared
Frame Generation disabled
Ray tracing disabled
Texture Quality set to Medium
Mesh streamer left at default / enabled
Deleted before launch: shader_cache.hans, shader_library.pso_lib, state_stream_library.pso_lib
After deleting the PSO/cache files, the log correctly reports that the PSO libraries cannot be opened at startup, then later reports:
PSO cache loading finished, current fail rate 2/3775 (0%)
So the session appears to start clean. However, after playing and exiting normally, the log reports a high PSO fail rate and then serializes the pipeline library anyway. Examples across clean tests:
PSO fail rate 553/4326 (13%)
PSO fail rate 519/4292 (12%)
PSO fail rate 644/4417 (15%)
PSO fail rate 593/4366 (14%)
I also tested a few common workarounds:
Medium textures: did not resolve it.
Disabling mesh streamer: made portraits/icons slow to load and did not resolve it.
Increasing texture streaming buffer values: subjectively felt a little smoother, but did not resolve the PSO fail rate on exit.
I do not see classic GPU device-loss errors such as DXGI_ERROR_DEVICE_REMOVED, DEVICE_HUNG, D3D12 device lost, GPU crash, or out-of-memory in the logs. This seems more like the game starts with a clean PSO cache, accumulates failed PSOs during the session, then serializes the library on shutdown with a 10–15% fail rate.
There are also repeated unmodded UI/notification exceptions related to new item types, for example:
ConstantElementNotificationFeed
Item type “GADGET” is not defined in UiSettings.item_type_localization_lookup
Item type “WEAPON_MELEE” is not defined in UiSettings.item_type_localization_lookup
Item type “WEAPON_RANGED” is not defined in UiSettings.item_type_localization_lookup
Item type “TRAIT” is not defined in UiSettings.item_type_localization_lookup
Those may be separate, but they also seem tied to Patch 1.12 item/reward handling.
I can provide full console logs if needed. I wanted to flag this because it reproduces cleanly without mods, without launch options, and after deleting shader_cache.hans plus both PSO library files.
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam

