Texture/LOD - Pop in & out is really noticeable

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Issue Description:
Texture/LODs very visibly change/pop-in upon getting closer, but also pop-out if I move away.

I’m not sure if this is just the nature of the game at present, but I feel like there’s a considerable amount of this ‘morphing’.

Running at 1080p, mostly on high with RT reflections on low, DLSS set to Quality (have tried also with FSR 2.0 but no change).

The game runs fine for me, capped at 60fps, and isn’t based on any particular area.

Attempted Solutions:
Nothing I have tried appears to make any noticeable difference


PC Specifications:
Win 10
Ryzen 5 3600
Nvidia 3060ti
16GB DDR4 @3200
NVME Storage

Upload Console Log:
console-2022-11-27-19.39.33-7506b4e1-e826-49bc-b72d-5720757736f1.log (309.6 KB)]

Upload darktide_launcher.log:

darktide_launcher.log (642.5 KB)

Example video: Warhammer 40000 Darktide Sample - YouTube

Found a fix:


Thanks for this!

Adding an update on this one.

I changed the LOD to 5, and this did drastically improve the pop-in. However, in some larger open areas (though not all), the game did slow down by around 15fps for a short while. It kinda recovered as I moved through, but no doubt it was struggling with my setup at least.

So I changed the value to 3, and honestly this visually appeared fine for me - the performance has been acceptable since. Still some slow down, but not the same as with 5.

However, some games hard crashed straight to desktop, even when trying to re-join. I read elsewhere this could be caused by the ‘read only’ property, which I’ve since removed.

Crashes have stopped and the LOD value remains at 3 - and, most importantly, the world isn’t popping in and out like some Tzeentchian dream.

Yeah you’re right, you don’t even need read only, the value sticks.