Issue Description: Graphical glitches, as if LOD rendering is not happening. Jagged textures and strange artifacts of rendering seem to become the default. Verified game file integrity, fought with various performance settings, issues do not seem to resolve regardless of setting changes made.
I just got up, so I’m gonna give it a game or two and see how much performance is affected, but this seems to have rectified the most glaring examples of LoD models. Replying to confirm that, to help the devs wrangling this bug further identify the issue. Thank you a ton!
There are multiple threads about this but this seems the most accurately described.
Happens 100% of the time to users with a Ryzen 5xxx series processor.
Can confirm the fix of turning off mesh streaming works for me too, but the performance penalty is pretty massive. This is NOT a game where you want streaming turned off.
My framerate went well enough utilizing the following settings: I trade off a lot of extra bells and whistles, but my Ryzen 5 3600X and 3060Ti are running it incredibly consistently with the following settings:
Still an issue. It’s been months!
I have tried several times to use the mesh streamer fix but at least for me it absolutely kills the FPS. I mean, I go from 90 fps to 2-4. It’s not a viable fix for me.
It’s not that it doesn’t work, it’s that the performance impact is so severe it becomes unplayable.
It’s bearable on the ship, but in game I’ll drop 45-50 fps. If I open the menu it drops another 10 until I’m seriously running 1-2 fps. The Mesh streamer fix is not viable for me.
You’re turning off a key part of the optimization of the game by disabling the mesh streamer, it’s curious that it seems to affect me so much more adversely than most. Logically speaking it should slaughter most machines.