Models looks strange

Issue Type (Required):

Other

Issue Description (Required):

After latest patches (not sure which one) some models in the game started to look broken. Tried to verify files, reinstalling the game, change graphic settings.

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

Steam (PC)

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I usually play on auric damnation, but I played some on malice and everything was fine there. Back on damnation messed up models again.

Maybe the meshes take a serious nerfing if lots of enemies occupy the screen

@FatsharkStrawHat got something on this?

Which GPU and driver are you using, please?

GeForce RTX 3060, drivers 565.90

you could test if changing

disable from false to true in settings_common.ini

mesh_streamer_settings = {
    disable = true
    ...
}

the file is found in game files. If it looks good, then you have an issue with the mesh streamer. Please let me know if this resolves it or not.

I would not recommend using this setting more then confirming this since it can result in stalls and high vram usage for meshes.

1 Like

I did some testing and yeah it completely solves the problem

This particular issue is known, but im afraid i dont know why certain ppl seems to get it more often.

The plan is to make sure we can force the LOD for certain important stuff like the weapon. There is a priority system, but I guess it’s not enough for certain situation. A common case is that the vertex buffer limit has been reached already which makes everything compete about getting a higher LOD. So It’s likely a mix of engine changes of the priority but also content updates to make sure stuff has proper priority level.