Before we commence can I mention that a lot of the current threads here are about balance and this is very heartening for me.
Usually, it’s glaring bugs, or huge imbalances, or ruthless mercenary AI that has dominated the discussions here and seeing many threads talking about balance rather than bugs is a bit of a confirmation that Fatshark is moving In the right direction > we’re all discussing balance now rather than bugs (on the whole) so it’s a bit of a boost to my flagging morale that FS are moving in the right direction.
If you’re planning on posting that “It should’ve been like this at launch” then go have a beer, kiss your significant other, enjoy life’s little pleasures and chill out.
Onto the topic.
Is it possible for us to have a discussion about Temporary Health? You know. Sensibly?
It is my opinion that temporary health is an enormous part of a meta-game that has previously been completely overshadowed by the Bugs/AI Director/ranged-meta.
I also argue that the Temp Health Meta is actually more of a significant problem than Ranged Meta or the fact that Kerillian is utterly annoying and should be thrashed with a bunch of nettles.
What has prompted this thread is the fact that one evening this week I have drunk more than my fair share of Premium Lager and I was getting killed a lot with the Clanrat Sneaky Stab Of Death™ so I dropped to champion.
I joined a champion group with 2 level 19’s and a level 18. Slayer, BH and WS.( I played Huntsman)
We failed. A Lot. Maybe three runs getting a quick wipe (Going from 4 upstanding to me upstanding in maybe two minutes – players dropping one after the other really quickly when they got surrounded.)
I need to let you know they weren’t bad players. No YOLOing into the distance, No pulling ambients and patrols for nothing, no daft play strategies. Just good people who weren’t absolute pillocks.
The only thing that kept me upright when they’d got downed was Temp Health. They weren’t bad players by any means, and I wasn’t at my best so as a HS I could dodge and swing at a horde with 1h sword to keep myself going. Clutched a boss, wasn’t concentrating and Chaos patrol gave me a good battering. Dead.
Maybe this group highlights the MASSIVE impact Temp Health has on the game. Due to the little EXP gains on failure two of the party made it to level 20, used the Temp Health Talent and we sailed through the next four runs – even with me being half-cut. I mean we really cruised through the levels now.
I’ve always known Temp Health was a bit off, but this group and this selection of runs really polarised the problem for me.
This experience has prompted me to make this thread. The Temp Health Meta is, in fact, unbalancing things enormously. This could even be reinforcing the Ranged-Meta everyone moans about as gaining Temp Health as a HS via horde conga-line Headshots is almost guaranteed full health when you need it. Temp health promotes play that will give kills (Ranged in many cases) and makes you almost cavalier in your attitude to taking damage. When I play footknight I laugh in the face of danger and drop ice cubes down the vest of fear. Temp health FTW.
So if Temp Health is skewing the game to much, how do we fix it?