I’ve seen a lot of people complain about the way special spawns work, with the game throwing waves of them at you simultaneously with hordes.
I’ve also seen the complaints about hordes being too dense, and how both of these things together make the game feel “unfair”.
I think the root cause of this is the way the temporary health mechanic works in its current implementation.
If you pretend for a second that you have the same slot system in this game, as in the first one. You’ll find a nice wall where only 5 enemies can attack you, you’ll kill them and gain enough temp health that you can afford to take a hit or two without a care, and never risk losing as it’ll only be 5 enemies at a time.
To overcome this, the game tries to overwhelm you with high density and waves of specials, because the only way you lose is if you get overwhelmed and killed in a matter of seconds.
I agree that this is not a fun way to make the game difficult, as not only does it not feel good, but the way temp hp works lessens the need for mechanical skill. It doesn’t matter as much if you take a few hits here and there as long as you can outdps the health loss by getting more temp hp from killing, transforming the game into a dps race where the faster you kill the more punishment and the more micro mistakes you can make.
If we want Fatshark to reduce the “bullshit” AI director and the density of hordes they first need to fix the way the lvl 20 talents work, whether by tweaking numbers or changing them completely, something needs to be done if any real changes are to be made to the rest of the game.