Ok, so some classes have temp HP on stagger, some have temp HP on cleave, others have temp HP on headshot/crit.
And they all work fairly well.
But only for certain builds of certain classes. While others have to suffer because talents are not really class specific - temp HP on kill grants you the same amount whether you are Ironbreaker or Shade.
Let me explain - Ironbreaker can use temp HP on stagger with 2h hammer and both shield combos. Maybe even 1h hammer. And they allow you to get a ton of temp HP - so apparently IB scoring temp HP is a good thing according to Fatshark.
But 2h axe doesn’t really stagger rats and fanatics. It either kills them or damages. Yes, it can stagger CW, stormvermin etc. And guess what - the game doesn’t give a damn whether you stagger CW or slave rat. Stagger is stagger, here, have this 0,something of HP.
So I’m forced to use HP on kill and IB is NOT as good at killing stuff fast as other classes, so creating a proper “temp HP shield” is often impossible (and drakefire pistols are the true “horde clearers” anyway). All of this while it takes me a few seconds to create 40HP temp health shield with WHC or Zealot, Handmaiden, Slayer (these are the classes I sometimes play). With IB my “permanent” health is usually my shield in case things go south. So yeah, I’m getting better and better at dodging and generally avoiding dmg, but as IB I feel rather inclined to get between my teammates and danger, even if that means taking a hit here and there. With the bad temp HP generation talent, well, this does not work as well as it used to (I love new barkskin though ).
So I see 2 solutions to the problem (I think 1st one is simplier):
- make talents work in a more reasonable way - staggering CW is usually more important task than staggering 5 slaverats. 2h Axe can do the former while it sucks at the latter, with 2h hammer it’s the other way around. So simply - make the amount of HP on stagger relative to the “mass” of staggered target. So staggering CW > staggering mauler > staggering stormvermin etc. - similiar to the HP on kill - in other words, make 2h “killing” weapons like the axe also a viable source of temp HP on stagger to appreciate that they are used to stagger big bad dudes that can possibly 1-shot players who make a mistake
- make talents really class specific -f.e. IB gets slightly more HP from THP on kill, because he’s not a killing machine and the THP on kill is chosen not because we like it, but because the other talent is even worse!
I don’t want to be shoehorned into 1 specific build for my class because of THP talent choice, and right now the difference in efficiency of THP talents is very, very heavily dependant on the weapon you’re using.