Now before I get going, I’m sure people enjoy lovely teamwork in pre-mades and existing groups of friends. This is as it should be and rarely I get to enjoy this kind of thing. We still die to F$$king Bulls$$t but hey.
I’m going to try and put forward some kind of theory against the possible meta of “promoting teamwork”. I read this a lot on these very fora as one of the benefits of the current version and I feel it is wrong. I’m going to suggest that if anything, the current state of the game has made people more selfish, and less inclined to be a team players. In QP at least.
In an attempt to make things a bit more light hearted I’ll be using Shakespearean Language to liven things up. Apologies to the non-english speakers but it’s a bit of fun in another sorrowful topic.
This is based upon play time probably 40% legend, 60% champion as my brother and I plus other we play with have dropped down to champ to try and get a grip on things. Please don’t even use fancy words to wrap up “Git Gud” as an argument. Also I’m going to be a bit extreme as I use the examples, but I hope - and I think it’ll ring true - most people have thought like this since 2.0.x.
This is also pure QP games, either on my own or with 1 of the crew I play with. We’re all Chefs and very very rarely get to all 4 be off at the same time. Gadzooks and a bare bodkin.
Point the first; There’s very little in favour of attempting to rescue a downed person in a horde(especially Beastmen) unless you have stealth - and even then the rescued player is only going to get shanked to bits anyhow… and they’ll be on grey health with little hope of getting THP unless they have a specific build or right conditions. Kruber hitting twenty things with a shield
“Fly Fleonce fly,fly,fly!”
Point the second; Healing is just for ME now, as I can’t get a lot of THP, so you can get stuffed with your non-optimal build, and that person who has been downed and killed four times(As I left them alone to die - it’s just too risky) is now a liability and I’ll adjust my playstyle to not even help them as I need to look after myself as it’s a 3 man run effectively.
“thou knows’t tis common, all that lives must die, passing through nature to eternity”
Point the third; Anyone not lvl 35 is not pulling their weight, and I know it so I EVEN MORE look after number one, even to the point of hiding in a corner with my Bro, yelling to “COME HERE!” and doing nothing when they die, because two of us who aren’t getting fukt over might pull off a complete run.
Point the fourth; I can’t even effectively explain how the changes work other than “Stagger stuff” because this is a pastime people do to relax and don’t want an in depth lecture on bloody convoluted game mechanics.
Point the Fifth; Looking at another players weapon selection gives you a good idea of whether they’re going to get ripped a new one or not. Kruber HS with a 1hsword and a HandGun? You’re down fast. No forgiveness, no redemption. No help when you’re down either
Now there will obviously be people who are enjoying a more team-play orientated game, but surely we can’t be the only group thinking that it’s every man for himself now.
Go check out your QP games, and when someone gets downed I bet there’ll be a fleeting bit where you thing “Well, you ded.”
Are we going wrong? Or is being punished quite hard forcing people to look after number one?