Hello,
About Damnation High int, troop gauntlet :
Just want to share a positive feedback about new Troop Gauntlet in High intensity in Damnation level !
I ran as much as I could T5 High int Gauntlet these days and ⌠Itâs just so much better, itâs intense, basicly harder but manageable with a good team. And well, tbh Itâs probably the only âdifficultyâ I enjoy playing right now. Thanks you for that.
Itâs start to looking more challanging and fun.
For the record, I m playing mostly Psyker, we won T5 troop gauntlet High Intensity with premade group and with ârandom matchmakingâ. And of course, lost a lot of these too ! But, itâs really cool to feel that you actually have to care about what going on on screen to win a Damnation mission (more than before at least!).
We farm gear, perk, trying build etc, and so far it was just to do mission in Damnation we can already do with fresh char 25+. Now, itâs feel a little more like we have something to confront to. And I hope itâs just a beginning. More please, Fatshark !
So, it may be an unpopular opinon, but please, please, dont nerf it !
There is all kind of players, and some of us actually enjoy trying to do their best to not be crushed by relentless special, disabler etc. And for those who donât, just donât run these particular affix. There is a lot of other option (but not for those who likes it.).
Suggestion :
About that ! Maybe, something can be improved about how âdifficultyâ, âaffixâ and âtierâ are explained to the player.
Letâs be honest, there is HUDGE gap between Damnation low or normal, or even high int for that matter and high gauntlet.
And I have the feeling that some player could enjoy more the experience with a proper warning.
Including behind the same âquickplayâ button Damnation low and damnation high gauntlet troop is confusing for most player.
Same goes for âchoiceâ on mission map. We need to have more choice about what we want to run.
Tbh, I open mission board, if I donât see High int T5 gauntlet troop, I just disconnect and go play something else. And probably, player who donât enjoy this affix combinaison do the same when there is 2 High int gauntlet and 1 low and just want to play a normal game after allâŚ
Why not let player choose their difficulty and affix with increased reward the more challenging they are ?
Another unpopular opinion : I think you, Fatshark, are right to not always let player choose their map, because we all know how it works these days :
Let players choose the easiest map with the more rewarding affix and it 'll become 90% of games played.
But we definitly need something to play what we want, when we want and proper advert to allow player to find the right balance they actually enjoy, whether it be hardcore gaming, casual, or chill.
Peace
Nihlus
And sorry about my english