Sway or drunken sharpshooter simulator

So, not only I need one year to aim at long range target becase my sharpshooter goes on missions drunk, but I supressed by everything can shoot at me. Second I can understand, but first is just plain ridicolous. This needs to be changed, it’s annoying, bad, and doesn’t add anything meaningful to gameplay. The only thing that should matter in killing enemies is player skill, not some random sights swaying. It is especially bad on lasguns with collimator sights. I can aim farther but not. What a nonsense?

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It’s only really an issue if you’re shooting at some far-off target, so maybe some of the more marksman/sniper-type weapons should have ‘hold breath’ as a secondary ability?

No, thank you >_< that is not sniper sim.

Well like I said, it’s a non-factor on everything but those long shots. I can’t imagine they’re going to remove it from all weapons (nor would I want them to, I find it immersive), so targeting the fix at those weapons that are affected makes sense.

Well, if they will not remove something from the game, that leave a bad taste, it their loss too. I can’t think of the reason they added it at all. Enemies have no problem shooting at me at long distances, but I do have a problem, and that is stupid.

Can’t argue with that. Ranged enemies can be a little too precise at stupidly long ranges. And in fog and/or darkness, no less!

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