Suggestions for future update

Hello Fatshark team and community, I made a very lengthy review recently on steam about Darktide, I’m wondering if this is the right place to share some suggestions which I mentioned at the end of the review?

As follows:

"- A simple in game tutorial to learn how to customise / improve weapons.
It was vague AF until a friend helped, especially if you’re unsure of the terminology, such as Consecrate (upgrade / gain upgrade slots), blessing - this one p* ss ed me off a few times because it actually added a negative to a weapon when I did it. Logically, a negative would come under ‘Curse’ wouldn’t it, not blessing…
After the new update, this seems to not be the case anymore.

Also, it would be great if there was a tutorial area in the Mourningstar hub where you can practise things like hacking or defusing bombs. I mean, how the hell do you expect to learn on the spot when your amidst a horde of enemies AND have a timer at the back of your mind, as is the case with the end of the new Runaway Train mission(cracking mission btw, cheers)…

Many cosmetic items are “pay with real money”, rather than using in game currency you’ve accumulated. I seriously dislike tacky crud like that in games. Long overdue that it was gone, especially in great games like this one.

The new perk / upgrade system is a bit slow and clunky at times. For example, I went through allocating points to certain weapons, then I’ve come out of that menu and gone back not long after, and everything I just did had been reset. That was annoying.

It would be so handy if you can try out weapons before buying them.

It would be so much nicer if players could refresh the missions, or just specify game modes they feel like playing, instead of having to wait twenty minutes for missions to refresh."

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What do you mean?
Afaik there is only one option that includes the word “blessing“, which is the rebless option.
There has not been any point in the lifetime of this game, where the rebless option would just apply something negative to your weapon.

This one has always been player‘s choice, regarding the blessing to replace as well as the blessing to repace it with.
And it has always allowed you to revert the change that you made.

Preach.

I actually disagree with this.
I hate the feeling you get playing games with earnable premium and calculating in your head how many hours/ games it would take to get one item worth $20.

Just sell them like vt2 is my only complaint.

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i think he means nothing to spend real money on aka all cosmetics play to unlock
like i guess sm2 does it (apart from the bonus u get for preordering which is a whole nother discussion)

Continued game support mean continued monetisation returns. Whether it’s subscription, dlc (or other means to sell gameplay, pay to skip grind and such), or cosmetics.

Of these, Cosmetics are the least annoying to me.


Server requirement, missions are shared by everyone.

I mean what I said…

“I actually disagree with this.”

Okie dokie

So there’s no other way than to monetise certain things… I doubt it. Fatshark still support their games - Lot of respect to them for doing that - so likely don’t depend on people buying random cosmetics with real money.

“Server requirement, missions are shared by everyone.”

Must be a more tailored option for a player. Options are always nice.

But what you said, can not possibly have happened.
That is why i asked for clarification.

Saying “i mean what i said“ does not really clarify anything.
Especially after i just explained to you, that what you stated, is impossible.

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Did you fully upgrade a weapon and got a level 4 blessing and changed it to a lower level one? perhaps because you lacked the mastery points to obtain the desired blessing at max level, is that what might have happened?

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This reads like someone who would sign any paper you hand them without reading it a little

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You doubt that they need to monetize certain things?
???
Because they still support their games, they likely do not depend on a constant income from cosmetics?

This is completely backwards.

Dev time costs money. Servers cost money.
Selling the game itself can be enough of an income, if the playerbase is constantly being replaced by newcomers who buy the game.
But where do they get the money from, if a large part of the playerbase is made up of people who bought the game months ago?

I thought that you might prefer it if they monetized content instead.
Then i remembered, that you started your statement by basically saying that they should not monetize anything at all…

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Monetisation fall in 3 categories:

  • Subscription
  • Paid Content (Dlc)
  • Paid Cosmetics

Some games make use of all 3 (WoW for example), but most depend on just 1, and if we get to chose, i’ll pick Paid cosmetics.

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I for one salute the generous paypiggies funding my slow but steady trickle of new maps and weapons. Their hard earned money is bankrolling fatshark development and giving me the gameplay benefits without the extra cost.

This was before the recent Unlocked & Loaded update. I swear I selected to consecrate a weapon - I think it was a twin barrel machine gun - and there was a negative on it Can’t remember what it said now, but I think it was along the lines of “reduced movement speed whilst…” or something another.

No. This was before that recent update where you could choose that.

So it was consecration, not “rebless” which you claimed it was.

And if it was a machinegun (someone correct me if i am wrong) there is no way that you got any blessing that did anything negative.
If anything, the blessing reduced the movement PENALTY.

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Dev time and servers do cost money, but so do games nowadays. Games cost so much more than they used to. In earlier times, games like Left 4 Dead had a huge players base who played online and there was never any real money consumables. So how did they do it I wonder…

That’s just one example.

Doesn’t have to be that way. It wasn’t with earlier games of a similar kind, including the Left 4 Dead games, which this is similar to.