While RNG is fine for random loot generation, I’d like to suggest a crafting option that would let us improve the stats on weapons.
There are 2 ways I can think of to make this system work and avoid turning every weapon into a “Emperor (God)-rolled” weapon.
-
We can only improve one stat at a time with the stat improvement going from 1% to 15% (15 is an arbitrary value, idea is to make players do multiple rolls and only really long-term players would have every stat maxed out) AFTER the weapon has been upgraded to the maximum level (Orange)
-
Each roll will change stats, with stats values going higher or lower randomly, this would make nearly impossible to get a “Emperor (God)-rolled” weapon. HOWEVER, it’d most likely draw the envy and annoyance of those players that aren’t lucky enough to get one.
I’m more partial to option 1. as it let’s any player have the weapon of their dreams as long as they commit time and in-game resources to it.