Suggest how you would change bad blessings like limb splitter or rev it up

I think the big thing is that even if they made it so first hit was +25% and next hits were -10% or 15% it would still present an upgrade and push you into doing more single hits instead of just gimping the weapon entirely if you chain more than 1 hit.

Even after the change it would still be situational (mostly benefiting on one or shot chain hits) while not completely gimping it everywhere else.

but honestly the broader problem imo and the reason players laser focus it as the “worst blessing”, myself included, is because it forces the player to adapt a non-standard and lateral playstyle to get maximum utility instead of giving that as a choice. there’s nothing wrong with an option/item which provides this tradeoff, there is everything wrong with forcing players to accept it.

you want that kind of weird lateral stuff to be accessible but always optional. the players who want it will gravitate to it, the players who don’t will ignore it. imagine if the “limbsplitter” functionality was in a feat tree somewhere - people who want to adopt the block cancelling style of play would take it and everyone else would not. as is now, a player disinterested would get the blessing as often as someone interested, often on their extremely limited supply of high power items. this leads to frustration!

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With Limb Splitter you’re often only going to block-cancel-spam that one single attack (and maybe one other attack if Light 1 comes out faster than Heavy 1 for use against more plentiful targets).

You’re desperate and it shows.

First of all maniac damage tend to be far higher on light attack so there absolutely is an use for light attack 1, which shows you don’t play enough of the game.

With limb splitter it absolutely can use chained attacks(heavy 2 or even light 2) when appropriate.
If it was 2 hit anyway(yes that can still happen on damnation), +25% and -25% on attacks with same damage wouldn’t make a difference. Most enemies that you care about damage on are from 300 to 900hp(and mostly flak and maniac). With Limbsplitter you can easily hit 400+(+25% from low-300s against flak head) to reach 2 shot(obviously depends on the roll and perk) for 900s, at that point 750s will be 2 shot regardless of if you use heavy1-bc or not.

As usual you’re so desperately trying to prove you have depth you ended up doing the polar opposite.

I wonder why they decided to add - damage to Limb Splitter when there’s literally thing like Power Cycler that improve weapon by a huge margin without any downside.

My axe used to one shot most enemy in the head with light combo but when I rolled limb splitter on it all the subsequent attack after the first just leave them with tiny bit of health. I pretty much dropped it after that even though it used to be one of my favorite.

Desperate? I’ve detailed the specific reason Limb Splitter’s design reduces depth:

  • Without Limb Splitter, a weapon can be deep by having ~8 separate attacks all viable in different situations.
  • With Limb Splitter that list is shortened to 1-3.

Well your post doesn’t address that.

  • You mentioned Light 1, which I had already said (in the part you quoted) is probably also useful.
  • The other thing you mentioned didn’t address the loss of depth at all.

So to recap:

  • I’ve presented a clear, definite reason Limb Splitter’s design reduces depth.
  • You partially agreed with me, by reinforcing something I’d already said.
  • And you wandered off topic, talking about things that didn’t matter (ie you weren’t describing how with Limb Splitter the exact same number of attacks are viable in a similar number of scenarios)

Well until you have a reason I’m wrong, stop pretending you disagree! It’s weird.

projecting your insecurities much?

You nearly always open with an attack on the person rather than their opinion. You should stop that.

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You forgot the fact that axe is mostly singletarget so in fact most of the gameplay consists of spamming left click(though there is push attack when you don’t have brutal momentum). Whether it’s light1 or 2, heavy1 or 2…etc. doesn’t make a real difference beyond the direction of attack. So you basically think “depth” is spamming leftclick just because every move is used on the enemy.

With limbsplitter it can still use those attacks when appropriate. Therefore there is more depth, none of your excuses could counter this.

Again:

With limb splitter it absolutely can use chained attacks(heavy 2 or even light 2) when appropriate.
If it was 2 hit anyway(yes that can still happen on damnation), +25% and -25% on attacks with same damage wouldn’t make a difference. Most enemies that you care about damage on are from 300 to 900hp(and mostly flak). With Limbsplitter you can easily hit 400+(+25% from low-300s against flak head) to reach 2 shot(obviously depends on the roll and perk) for 900s, at that point 750s will be 2 shot regardless of if you use heavy1-bc or not.

I know you like to conveniently ignore the parts you can’t respond to so here it is.

To nail your coffin, there is also the fact that you’re not guaranteed to always be able to attack at max attack speed due to dodge(axe has short reach so dodging can put you out of your own attack range), block, or in case of you, eating hits.

So to recap:

  1. I’ve presented a clear, definite reason Limb Splitter’s design actually added depth to axe gameplay beyond just spamming attack.
  2. You thought I reinforced what you “said” when I slapped you around with reality that light attack actually is useful(not your “maybe”) even for single hits(showing your inexperience there) because it objectively does more damage at times.

Your original claim:

With Limb Splitter you’re often only going to block-cancel-spam that one single attack (and maybe one other attack if Light 1 comes out faster than Heavy 1 for use against more plentiful targets).

What I responded with:

First of all maniac damage tend to be far higher on light attack so there absolutely is an use for light attack 1, which shows you don’t play enough of the game.

I proved light 1 has its uses for a completely different reason from what you imagined it to be.
So you: “maybe, because it’s faster”
Me: “it actually absolutely is useful, because it does more damage against maniac”
This doesn’t agree with your bs. You merely accidentally arrived at the correct conclusion without even knowing why, hence I had to correct you yet again.

  1. and you went off topic because you couldn’t counter the fact that having different damage value between heavy1/2 and light1/2…etc. introduces more nuance to the gameplay, hence depth to it as one must consider which attack is appropriate to use(as heavy 1+2 twoshotting means 2 can be used, as I mentioned above, as you ignored yet again). Since you, as usual, ignored the part that heavy 2 can be used. Let me repeat that just to send it through your thick skull: heavy 2 and light 2 can be used with limbsplitter without being negatively affected by its downsides in many situations.

And again, because we all know you have trouble understanding which part you couldn’t counter:

If it was 2 hit anyway(yes that can still happen on damnation), +25% and -25% on attacks with same damage wouldn’t make a difference. Most enemies that you care about damage on are from 300 to 900hp(and mostly flak). With Limbsplitter you can easily hit 400+(+25% from low-300s against flak head) to reach 2 shot(obviously depends on the roll and perk) for 900s, at that point 750s will be 2 shot regardless of if you use heavy1-bc or not.

In conclusion, you still couldn’t address the fact that limbsplitter adds more thought into axe gameplay.

Still waiting on you to back up your claim but you’ve been dodging burden of proof as usual.

Projecting projection?
Funny but it never works for your kind.

Though to be fair, I imagine I might feel a little insecure if I was ever slapped around with reality like what I did to you above:

Notice how I addressed the issue, not your person(how pompous of you to assume I ever thought of you to be a person), even going out of my way to explain some basic concepts of dps/ttk, until you took it all personally due to, as usual, you getting outed as having been straight up wrong(then doubling down on being wrong just to pretend you had a point).

lol, you do understand not everyone spending their time in testing absolutely every weapon with every blessing, right?

Yeah, he is local elitist, literally trying to flex his skills in every thread. Hormonal problems maybe.

Like I told the other person: if you can’t argue against my actual position, why not just agree with me?

Clearly here you’re arguing against your own imagination: you’re not arguing against what I said, but against imaginary things that an imaginary version of me said in your mind.

An argument that Limb Splitter doesn’t eliminate depth would have to prove that different attacks are viable in the same (or greater) number of situations, but you can’t argue that (even for a weapon whose base depth is fairly low, like Combat Axes where the attacks really don’t offer much in the way of variety and distinct strengths).

Limb Splitter didn’t “add depth” just because some of the depth from the base weapon remains valid. (It was the base weapon that caused that depth, not Limb Splitter.)

Adding depth would be if a blessing created more nuance to when you use each attack, but the things you’re describing are true of the base weapon.

So until you have a reason to actually disagree with me, maybe pump the brakes on embarrassing yourself?

Maybe it’s because all those posts got deleted by a moderator? There are examples in other threads too. It seems you’ve made quite the reputation for yourself anyways. Should probably take my advice.

They made it this way on purpose it’s a part of the time sink nature of the entire system. They dilute the blessing pool with some trash to give you the chance of a bad roll or a bricked item.

Nice ideas but they dont listen to us on the forum mate +1 for trying though.

lol still up to your old tricks I see. smh

What a steaming pile of crap :smiley:

Just read that back to yourself… I would check to see how you guys ended up with statements like this but its just not worth it. What a stupid argument to have.

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Super easy, barely an inconvenience. Open the program, hit the “Delete” key. Fixed. Pay me FatShark!

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Agreed, balance the blessings/perks no one wants or delete it. Having useless perks or blessings is just pointless.

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Sorry, is there something wrong with my asking people to argue against things I’m actually saying?

If people argue against things I didn’t say, that’s their mistake, not mine.

Ask yourself why you even posted what you posted. Clearly you didn’t have a reason I’m wrong either, right? Well if I’m right, why are you opposing the truth?

Wouldn’t mind if limbsplitter was like, +60% on first swing, and then subsequent swings went down by 20% per until you were back down to 0, so that you never actually hindered your DPS, you just reset to normal. Kind of like opening salvo i guess.

Originally I was replying to someone else then I saw another ridiculous and pointless argument and of course there you are again.

I’m not “opposing the truth” lol just pointing out statements like

Are asinine.

Opposing the truth lol.

I should thank you though really you reminded me why I don’t generally get involved with forums on the internet.

You got problems with logic. Your opinion worth nothing if you know nothing. If you know something, than there is some weight for your opinion.

If it was ridiculous, you could explain why. Well you didn’t, because you can’t.

So try a new strategy: when you don’t have a valid reason to disagree with them, instead of hurling meaningless insults don’t say anything.

Like with this post: there’s a clear reason you’re wrong (you hurl insults, distract off topic, and post weird disagreements when the other person isn’t actually wrong) and I explained the mistake you were making rather than insult you.

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I explained how it eliminates depth. Weapons by default have up to 8 different attacks viable in different scenarios. With Limb Splitter the relative value of those attacks is dramatically adjusted, strongly favoring L1,H1,Push-attack. Nearly always this results in fewer viable attacks after Limb Splitter is taken.

That’s an elimination of depth. You started with more viable attacks, and ended with fewer.

If you want to address this argument, then you have to show that you ended with the same (or more) viable attacks.

Well did your posts do that? They didn’t.