Sudden lost of interest after completing weekly quest

When I come to work during the week, I have about 2 hours to play games.
Due to time constraints, I can only complete the weekly quests for one character.
Sudden lost of interest after completing weekly quest… ← I don’t think this applies only to me, so I’m posting it as an issue.

After completing the weekly quests, I browse the special shop and general shop once a day and turn off the game.
Don’t get me wrong, I love the gameplay. Bolter is fantastic.
However, playing a very low reward game that takes 20-30 minutes feels like a waste of time to me.

Below is the solution I thought of, but I scribbled it as it came to my mind, so it will be subject to criticism. So I just want it to be a forum for discussion.

  • Compensation for attendance check or daily 30-minute access time
  • Daily quests that give special currency
    (Difficulty enough to be cleared in 1-2 hours when one game is 20 minutes)
  • Emperor’s gift given after fake level up after level 30
  • Special reward for the highest performance in a mission (in this case, no currency needed. Weapon rewards are good)
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I’m very weary of the thought of implementing more FOMO mechanics like dailies, so if implemented, I think it should just payout some Plasteel/Diamantine or weapons.
But for sure they should have added repeating level up when hitting max level, that is so weird they kept that out from Darktide.
Highest rewards might encourage some very bad play pattern and lessen teamplay, more so, what is “good performance”? Is it damage? Kills? Hp lost? If any of these, you gonna see a server drop in Ogryn players.