Maybe they should just balance both accordingly.
I have a PC, but most of my friends play console.
I used to be a “get a pc scrub” gamer in my 20s, but honestly it isn’t a big deal.
The game on console isn’t easier than PC at all.
If they are going to release on multiple platforms, they should adjust for those platforms.
It was a good idea to increase HP on hordes/elites, but its incredibly frustrating that the equip stats don’t reflect that.
Block canceling is alot harder on console. So hard that using things like the halberd feels like a chore rather than fun.
The idea is to make a fun game on the platform you are releasing the game on. The PC patches applied to console are a continuous assault on the fun of the game.
Its worse than playing dark souls 3 the balance is so bad.
Unless someone is running a m/kb ( I usually do ), no one touches huntsman/whc/bolt staff.
Its infuriating. The automatic aim assist will kill you more than it will help you. It doesn’t increase the size of hitbox weak points, it just strafes to the nearest enemy ( lol )
Because the rendering difference is worse on console, things like blightstormers are usually simply unhittable on maps like Festering Ground , Warcamp, Engines of War.
Its STILL a fun game imo, but I’m an experienced gamer with alot of skill in these types of games.
For most players on console, Legend has become consistently unbeatable because MOST of the balance is ported from PC without weapon updates/equipment stat balancing for console