Every dlc weapon required 5 dust, so it’s easily 1000 hrs to get all the builds. I quit playing after sott, but I believe the last saltzpyre came with 5 new weapons, or 25 red dust. That’ll take some time to grind, no matter your skill.
By the time the red dust was introduced, the drops were common enough and it’s not a lot of time. Besides, there are always lots of trinkets in addition to weapons. Of course, collecting the skins is a different thing.
However, if people are not playing on legend or higher…
You need more than 1000. Maybe now 1000 would be ok. But at the begin, the drop rate was hilarious. I didn’t get a single red in more than 300 hours.
Yikes, i think the last of the beta reviews are starting to go, so its down to 48%
I’ve also seen people change their reviews after like 50 hours from positive to negative, looks like people dip in, enjoy the gameplay, leave a good review then after 50 hours they hit the end of content and experience the RNG fully, their opinion changes.
i can see 52800 reviews, 31664(60%) good, 21136(40%) bad. you can add 10% if you are WH fan. is my math bad?
I think you’re right about the timing for the most recent map release (plus the login bonus, etc.), but the three Drachenfels maps and Chaos Wastes are also part of the “cosmetics pay for development”. I think it was a great idea (and well implemented) for V2 but they may have missed the sweet spot for striking a balance between paid cosmetics and content for Darktide. The last part of the final sentence is sarcastic.
Fun fact:
Sales numbers after changing business model were great and the company sure doesn’t seem to be strapped for cash (forcing early release). In light of that it’s even more strange that they chose to monetize Darktide to hell and back.
Source: Companies’ financial reports (2018 - 2021)
especially considering there is so much talk right now in the dev scene how seriously damaging to your reputation releasing an unfinished game is. After Cyberpunk, No Man’s Sky and numerous other titles the person deciding releasing Darktide in the current state has to be a very special kind of tone deaf.
Or uncaring. The person taking that decision is probably already swimming in his end of year bonus.
It’s 48% now, and dropping, and I guess it will drop even harder during January, as that rules the preorder beta reviews out of the “recent reviews” window.
I think you are overestimating them, it is a possibility but i think it’s most likely that they are just bad at designing this things. History proves that fatshark has always been slow to implement whatever they needed to and most of the times, when they did, was half assed job.
( CoughBig Balance Pass Cough )
You mean the cough let’s ignore every single feedback post for weeks balance pass cough?
Thing is though, that the foudners of Fatshark still own a major part of the company, and the CEO is one of those founders. It doesn’t keep him from getting blinded by revenue, but my point is that it’s not just an employed CEO (mainly looking at profit margins) but a co-founder and shareholder, who is likely the one with a final say in these things.
You can click and drag on the steam graph to select a time period and in the filtered list you can look at the percentage value of only that time period. It appears to bottom out at 46% assuming there won’t be a lot of negative only reviews rolling in, but the number of reviews and purchases seems to have dwindled off.
I don’t think it will go any lower, but it’s damning enough as it is.
illusions are more novel compared to actual gear, there’s a difference if you gatekeep gameplay, or cosmetics. tho i agree that after 2k hours a player should have everything if we consider the amount of items V2 has to offer, even more so, its not like this is some sort of MMO where you have hundred thousands of items
the game crashing frequently after a month of “fixes” = negative review
Fatshark fatsharted Darktide. There’s no denying it.
It’s possible for sure, but it’s impossible to tell without insider information. It doesn’t necessarily need to be any correlation between new content and cosmetics already sold. The idea behind changing the business model, as far as I remember, was looking forward. Starting to sell paid cosmetics while continuing to develop playable content. You are right that there hasn’t been a lot of adventure mode maps released after Drachenfels, and I didn’t play much of weaves season 2 forward so not sure how much work went into that, but they also released Chaos Wastes and continued to release content related to that game mode (not sure how much, as I played the game less and less).
I’m not saying that they spent all money from cosmetics on developing playable content, probably far from it, but they stuck to their word in regards to not monetizing any content that could split the player base.
Yeah I’m pretty sure that’s part of it. They did need the Drachenfel maps to get back some goodwill.