I would like to suggest adding in some Wyrmwood agents missions where we work as the actual wyrmwood agents, gathering intelligence or some such reason to go stealthy. Or as operatives stealthing to complete one of the usual objectives.
Alternatively or additionally, I would suggest adding some sneaking mechanics to the game, such as the ability to sneak past enemies, for example by crouching.
I think this could be an interesting idea, but I’m not sure how well it would worm in practice. Additionally I assume it would be optional whether or not too stealth, as insta failing a mission due to 1 person failing stealth would feel awful, and than there would be a problem with random lobbies where some people would want to go loud and some might want to stealth.
Unfortunately since DT doesn’t have a server browser you couldn’t do a PD 2 solution and have lobbies listed as either stealth or loud.
I love this idea, and playing solo (with mods) I have gotten a real sense (but haven’t explored it much) that you could get pretty far into a mission with a sneaky crew. I imagine it’d take just mild director tweaks to make this actually feasible.
Ugh! Now you’ve got me thinking about cool futuristic bows, and other silent ranged weaponry, we could use. And taking them could be a real gamble if your team gets caught out.
Ordo Hereticus uses special Crossbows as sort of a signature weapon to fire blessed stakes, which is something I wouldn’t be suprised if we eventually got. Or at least a Condemnor Boltgun, which is a boltgun with an attached said crossbow.
This kind of circles back to my problem with it. If you bring a “stealth build” and one of your team mates goes in guns blazing that would be frustrating. Unless they would make each person have their own detection status which sounds like a lot of work.
Personally I think something like this is something that would’ve had to been designed as a core concept since the beginning of the game, not something that can be added later.
This is the kind of JUICE I’m looking for in these forums, especially as someone totally unfamiliar with 40k. That sounds SO cool! Fingers crossed we get some more weapons copied over from VT.
Yea, I think it’d have to be a modifier or main/secondary objective. On that note: the old ACG interview included a tidbit that tomes/grims are simply 2 of many possible secondary objectives, rather than being the whole of that sub-system.
I don’t really think tide games are really the most suited for a Stealth segments or for stealth missions.
Same for DRG, payday and GTFO are able to do so cause they are made with that as first though with going loud as alternative, and not the other way around
The stealth would have to work something closer to like heists in poe. You can do actions that can impact the alert level of an mission, but having to go full stealth mode like in some assassins creed game is probably not an good idea.
With the way levels are laid out in sections, losing the element of stealth (maybe by alerting a comms’d-up patrol or tripping an alarm boobytrap that needs to be diffused) could potentially only affect the current section of the mission/map. So a team equipped for stealth instead of direct confrontation could take an elevator ride and recover from what would otherwise be a mission fail.