Hey there Fatshark!
It’s the first time I make a suggestion to a videogame company, and I feel I have to do it because I love this game so much! Thanks for putting all your heart in that project, it really shows!
Ok here it goes. To me, immersion in a game is what is important and it’s been a while since I felt so sucked in a game’s atmosphere! I think it’s the strongest point of Vermintide 2 and probably one of the biggest factors contributing to players coming back for more.
So now I wanna talk about the Huntsman, which is an awesome idea. I just think that Kruber’s huntsman passive is not immersive compared to the other sub-classes. Recovering ammo out of the blue for scoring a headshot is a cool concept, but in terms of realism (please take this word lightly), not immersive. So what defines a hunter? Someone, or something, stalking it’s prey. Now the stalking part with the stealth active ability (Hunter’s prowl) is perfect, but what if the huntsman had more than +50% ammo (because he’s a hunter) and as a passive, had a (not too big) damage buff for 6 seconds on a marked (tagged) target? It would make the class feel more like a hunter I think, plus it would make the players work more together, like choosing what to tag and when. I know there is synergy between the “Waste not, want not” passive ability and the talent “Taal’s blessing”, but I’m sure other people will have good suggestions on this too. My suggestion for a synergistic new talent would be something like : “After scoring a headshot on a marked target, -passive ability- spreads to nearby allies.” I wouldn’t touch the “Scavenger” talent, it makes sense to recover ammo on a killed boss.
There you go! Keep it up guys, I’ll say it again, you’ve done an excellent job at recreating the grim ambiance of the end times and at immersing players in this world. I’m sure you will continue making great decisions with the community’s support and keep improving it! Thank you!