This is basically what you see 95% of the time you check this thing: Absolute nothingness
In light of the long list of missing and much requested quality of life features, many of which already existing as mods, or even the list of grudges, what made FS go:
“Why yes of course, a mmo style party finder. That’s what the game needs asap!”
Does anyone have an idea? Was this really more important than actual content or qol?
Edit:
This feature might actually be useful, when combined with map selection, so people can find groups to do specific penances with, akin to Vermintide 2 okri challenge groups.
(On that note: Please add more creative map specific penances)
@FatsharkStrawHat do you have any news in regards to maps being freely selectable in the future?
I’ve been scratching my head over this one a bit too. I admit I haven’t used it - but I also don’t see much of a reason too.
I agree with the OP. So many other QoL issues to address before this. Especially because people caring enough to look for a party on potentially on discord, which is a better way to go about finding a group anyway?
Most of the players playing regularly are veterans and have been playing for at least a year.
So either:
They got good enough to play solo quickplay auric damnation.
Made friends in the time it took this feature to release.
I respect that Fatshark added some QOL features in the latest update, such as destroying many items at once from the inventory and favoriting weapons, but yeah… Where it comes to Party Finder, I don’t quite get it. Just to try it out, I’ll create a party tonight and see if anyone joins.
Pretty much this. When my regular group isn’t online I just quickplay into auric damnation. I can’t be bothered to set up a party or wait to be honest.
I tried the same earlier and after 5 minutes of waiting with no one entering I gave up. It is utterly wasted on Darktide. I’d much rather have simple additions like chat block, numerical UI and a proper functioning scoreboard to check the efficiency of my builds.
Adding scoreboard would be a mistake in a co-op game. The game already has an attitude problem with some players who have “holier than thou” mentality. Right now it might be 10% of the overall players (scoreboard or not), but add it officially, and it will rise significantly for sure.
If it was integrated into the matchmaking screen it might get some more attention. I’ve been using it, first thing I do when I drop into the hub. I’ve only ever seen one group, and I’ve never had anyone join mine. I’ve had better results using chat…
It has a curious lack of persistence and presence. I’d like to set and forget, and have it open up anytime I’m in the ‘star to facilitate parties in between matches. It should imo also be accessible via a physical terminal by the mission select, or at least visible on the mission select screen.
I like the thought, but it hasn’t provided much value to me — and I feel like exactly the player who stands to benefit. Low population server and ready to mingle
I don’t see much reason to use this outside of people trying to make the most optimal auric damnation team. Which is an extremely niche thing to do lol.
I wanna play a mission. I queue into a mission, when it’s done I can pick when I want to do it again and not have to wait on 3 other strangers I used party finder for to also be ready.
I can only see this system being useful when this game’s population is extremely dead and you can’t reliably fill up a team from a quickmatch.
I absolutely agree with this. I think this is a, if not the, core issue with the social aspect of the game and the reason strike teams just don’t get started. I want to run missions. Joining a strike team feels like signing a blank check and buying into politely waiting for teammates to juggle builds, test stuff in the psyk, get some food, walk their dog or whatever. It just doesn’t feel worth it.
I believe the party finder is an earnest attempt to address the lack of socializing, but I do think it missed the mark by coming at it from the wrong direction.
I’m willing to join up with competent, good-spirited players, and I’m especially eager to do that when we’ve been through a particularly eventful or challenging mission. But I really only want to do that if we can keep rolling. Being able to jump straight into the next mission — with a fixed amount of delay/downtime — would keep me in good teams, where I might be able to bond with teammates.
The social issues is entirely on Fatshark’s design decisions with the strike team design and their need to shuffle people around hubs to mall people. They should have just reversed what they have now and made it that you opt out of staying with the current strike team. It was a solved problem all the way back in Vermintide 1 where you could vote for retry/next map/random map/return to tavern in the post-mission screen.
To add to that, the hub thing where you’re on the same hub as your strike team seems to be broken again.
What they need to do is make it so that the “merge strike team” button at the end just takes anyone that opted in and immediately moves them into a quick play queue. This way, if you got a good team that you jived with and were ready to immediately do another mission you’d be able to and that would be the expectation. No loading back into the Morningstar and wasting time, etc.
The other missed opportunity, and in my experience one of the most common sources of actually partying up, is when you lose a mission and want to try again.
It would be lovely to re-up immediately even if it mucks up matchmaking a little
This is flat out wrong and has been discussed to death since the betas.
The attitude problem is just as bad as it is/was with Vermintide 2 and every other co-op game (all of which have scoreboards). I don’t want to jump through 3 different scoreboard mods to have something to see if my build works or not.
The toxicity argument is just bs and naive people keep buying it. The current state of darktide is that people leave immediately the moment they get downed on auric, or throw a hissy fit when you the entire team doesn’t rush in to save them from a f-up they themselves caused. Which is way more toxic than anything I’ve seen in Vermintide 2 since release.
Not to mention that you’d actually have people asking for a build and engaging with each other when a player performed particularily well with a class. I miss that part about V2. Even elf players always chasing green circles but having most damage taken or downs was funny in a way.
The current state is just soulless.
But I digress. The point is, that there is a ton of other features that should have come instead of the party finder. And I’m glad I’m not the only one that feels it’s too late, too clunky and wholly unnecessary in the current setup to have it implemented. What is going on in FS’ head?
On that note, the entire party finder mechanic would have actually been useful if we could actually pick the maps we want to play. For groups doing specific map related penances like the Okri Challenges in Vermintide 2.
But then again we neither have map selection nor a good selection of creative map related challenges apart from run it X amount of times. It’s so barebones in comparsion the more you think about it.