For all of its flaws of mostly existing for the purpose of enabling Havoc gameplay, it does feel like you get more social interaction/goofing around in chat with pubs more when using it.
Granted we did that anyway in VT2 by having players be in the same hub area before a mission starts…it’s still a nice change of pace sometimes from the QP experience of dead silence.
I also understand some of the intention of helping newer/inexperienced players via the system too. I might even consider using it to help out from time to time or heck, even using it to complete such tasks as the current “play havoc or play with lower level people”
…except those lower level players probably don’t even realize it is a function that exists since it doesn’t have it’s own big button on the regular mission table so good luck finding any in the system.
So my question is, aside from the less than helpful answer of “remove party finder” what kind of things could FS do to improve this system in a way that benefits players?
Simply adding the Party Finder as a button on the mission board would help with discovery, but the bigger issue with the PF imo is that it adds a lot of waiting time upfront, and that’s no fun.
Adding a “quick play into a party” based on some criteria could help with that, and also alleviate some of the friction of the PF. It’s a bit too much push when it should be pull. Sending out invites to multiple groups isn’t ideal.
I also think it’d be helpful to somehow decouple strike teams and parties, but that’s a whole can of worms.
not as ogryn i´d say.
the sheer struggle to break past “rejected” makes you tense enough to deliver your best performance proving books and bubbles wrong, not a “relaxed” atmosphere in the least i´d say.
then again, apart from my gaming buddy, i don´t “goof” in general, rather focused on being 100% there when needed.
apart from some more or less vulgar callouts that is
fix havoc to the point classes arent seen as an additional difficulty so people can actually enjoy playing the game at their own time schedule.
i don´t care one bit about where i find a capable team, all i know i got 3-4 hours on a good night and want to turn them into 6-8 matches recorded, not 30 minutes of “rejected”
I would certainly agree just being an Ogryn increases those interactions for sure.
Shoot your shot, McFly.
Although I agree the current situation isn’t ideal.
I’m trying to envision a way for that to work such that it won’t turn into a revolving door of people when they realize the group they’re in isn’t quite what they wanted/expected.
On the other hand, how granular can we make the tags/sorting feature before it is too much?
Yea it’s not an easy problem to solve. It’s hard to manage expectations and harder to promote behaviors (like sticking with an imperfect team) that are likely more positive for teams/the game than more selfish behaviors.
Tom Clancy Division 2 was a game I used to play a lot. Now slowly dying unfortunately.
It has a shepherd system.
New players can call for backup and you can choose to answer their call in whatever difficulty they were in.
Finish objective with them and help them out. Get points out of it.
Your reward was access to cosmetics that can only be earned that way.
Also you increase your “social” standing to show how much you have been helping others. There is a badge showing your points as you walk about.
Another thing - The player you’re helping can endorse you which speeds up your shepherd rank to help you get the cosmetics.
With this method you know you’re going in with newer players. But you get your own rewards if you stick with them. The expectations are set this way.
Every season. New cosmetics exclusive to helping are released and you work your way to the rewards again.
At the moment you join T5 and it is RNG from low to high account level players.
Here is a scenario if say I was a new player:
I’m a new player. I find T4 too easy to the point I hardly ever go down.
I would like to try T5 but without some high account player just quitting soon as he sees my account level.
Use above shepherd system so high account level player knows what to expect and endorse his efforts so he gets his exclusive cosmetic for helping out. High account player knows what to expect and won’t mind doing heavy lifting.
i.e. You could not call for backup to a friend. The backup call goes to entire server instance so anyone can join automatically and you couldn’t “invite” a friend into your backup call.
You would have to kick 100+ people for the chance your friend answers the backup call.