It took 5 months and was the paid DLC shadows over Bögenhafen. It had:
- 2 maps,
- some violet lightning reskinned weapons behind quests / chests,
- and ofc then some collecting and jump/run quests for the maps.
It took 5 months and was the paid DLC shadows over Bögenhafen. It had:
i played vt2 only after i have done 200h in dt. if dt was vt2 with new weapon system, combat and graphics it would be awesome.
vt2 loads in 2s on my system and stuff works. dt is what it is
i hate vt2 monsters and rats and non 40k lore, but as game is indeed more finished than dt
The game doesnt need a whole lot to make it better. For $40 you get your money’s worth. If you compare it to a game like Cyberpunk, which sold as a full price game and promised way more than Darktide, then Darktide is actually in a pretty good state
comparing to cyberpunk is new low ;p
New maps were released slower, and were in most cases were part of paid DLCs. However the game launched with 13 maps, divided into 3 Acts (4 maps each) and the Finale map. Maps offer larger environment variety, they all feel really unique. I cannot say the same about Darktide maps. Also VT2 launched with 5 heroes, 3 different careers each. Despite the usual buggy Fatshark experience, VT2 just had enough content to enjoy at the launch.
It is just insulting.
The core gameplay is fun, yes. But everything else is just a huge “Fyou, we dont care, gimme more money/time”. Deinstalled it months ago, checking here for any better development, because I want it to be as good as it could.
That said, back to the Chaos Wastes.
As I saw someone mentioned comparing to Cyberpunk. CD Projekt Red had confidence to allow refunds regardless if game was working or not knowing they have ability to turn it around for people to re-buy later.
FS are up against the clock. How long is too long against patience but also too long then people start moving interest in future new games that will be released this year in terms of of PvE Coop.
At the moment, it’s wait a few weeks, few months. But if set something like 6 months more. Then after 1 year then the conclusion will be pretty obvious at that point.
I don’t think so.
The game is in its stable 4-5K daily peak players (globally), and the only way those numbers are going significantly down or up is if either they shut down the servers (or servers become laggy and unsuable) or if they come out with a mega update with:
I seriously doubt that either of these 2 things will happen in the next two years because FS probably knows that at this point they are just investing resources on a game with diminishing returns.
They’ve given up on the live service model at some point and the monetization has become difficult with such a stable player base. They just cannot financially justify significantly investing resources in DT at this point.
So, it’s either a hail Mary attempt with a single mega patch/dlc or stagnation for the next year or two (at least).
We haven’t all given up hope yet. That’s why we’re still here, otherwise would of just quit forum entirely. Likely yes, hard to recover within reasonable time and content from initial expectation.
The forum has people with hope and maybe some are here to warn potential newcomers. Some are just not happy and want to convey their feelings.
Hell it would take a miracle.
There was a time people said the same thing about No Man’s Sky, took a while but turned things round.
It is easy to decide to give up effort due to diminishing returns. But how to measure the reputation impact of the next game. People will remember. Perhaps this is it, short term gain and not think about the future and deal with it once crossed that bridge.
I think you misread my reply.
There is hope (I explicitly state what needs to happen point by point)
The main point is that there is no sense of urgency, as you suggested.
Nothing needs to change for the game to be OK, with more or less the same people playing it in 2 years as the ones who are playing it now.
FS knows this and they are obviously taking the chill approach. I mean, they are on vacation now, no?
We’ll get some content with maybe even new subclasses around the 1 year mark.
Crafting will be half-fixed at some point. It will not be enough for player numbers to go up in the long run, but it will be something.
FS is not “up against the clock” - that was my whole point.
They maybe were, in the first month or so, but now, it is too late for this to become a popular live-service game unless those very big changes happen in a single patch, AND with a stream of content coming in periodically to even call this a live service game.
It has to be a single patch because you need to capitalize on the spike in player count and keep them playing for more then 2 weeks, which is how long the last content patch kept the returned players interested in the game if you look at the charts.
They returned, played those 2 new maps, met the new monstrosity, and realized that the main issues with the lack of progression (silos, locks etc.) are still in the game and they left again.
We are currently in a stable state of the game and its players, and “it is what it is”, but there is hope.
true. cyberpunk was way better on release, and didn’t stress my PC like this pos does
Every 3
Nah, they’re trending down and i basically don’t play anymore either. I’m only finishing my eviscerator review and my commentary on chain weapons and then i’m shelving this game. I’ll come back when the live service starts.
Closing in on 800 hours. Completely addicted. Darktide is the only game I play currently. Wish that it had more maps, more cosmetics*, no locks in the crafting system, but I still love it.
*like, seriously, when is this Elysian-looking kit going to be available?
15 bucks and got my money’s worth too. Anything further in terms of content is just a bonus at this point.
If FS can make it great success, hats off to them. If not, these things happen and move on.
The game desperately needs more content. We need to be getting a new map each month.
The locks are garbage and need to go. Layered RNG is not fun in any game. There is enough RNG in getting a weapon with a high base score and good stat distribution. We don’t need extra RNG layers. Perks and blessings should be entirely deterministic.
The network model is objectively bad. I’ve been tired of headshotting stationary heretics for 0 damage because the server doesn’t agree with my client since launch. The client-side server authenticated model is not new and Fatshark really needs to implement it in all of their games.
I totally agree with this.
I swear waiting for Fatshark to respond to community feedback and any kind of new content has us all like this atm.

Disappointed.
The game has huge potential but it’s being wasted. I don’t know what’s going on at FS and at this point I don’t even want to (and we probabbly never will), but I find it really hard to beleieve that a dedicated dev team can only do so much for their game in 6 months which they hyped up to no end , only to have a crash landing at launch. It feels like they relocated/repurposed their resources because this pace of updates/content is waaaayyyy tooo slow.
I’m telling ya alll the key senior devs are doing xbox leaving the junior devs to just ‘do their best’ on PC with no educational resources in highly technical systems they didn’t build.
I’ve seen it before. Leadership forgets to leave a few senior devs on the core project because some business objective becomes “all hands on deck”. The game will initiate full pace development once xbox is out.
I hate this game.
I want to like it, but I hate it so much.
The bots are absolutely useless, the loading screens are way too long and too often, the weapon levelling up system is rubbish, and the boss enemy spawns are unbalanced as hell.
Also what’s with all these empty boxes? Half the time you open a crate, it’s empty.
But what I can’t forgive is that every single mission is horde mode, and there’s not much of a story.
You can tell that the devs are B-tier at best, mediocre at worst.