i know its not even out yet and can be changed but after i saw the description on speedload feel like its worse than previous one
Fatshark can you atleast give 5s-10s duration on this blessing if the blessing get changed
also why would i need to switch to melee then kill with melee to get reload buff and switch back to ranged to reload
the flowchart doesnt make sense to me
shoot → ammo empty → switch to melee → kill 1 scab → get buff → switch to range → reload → shoot
flow chart on top doesnt make me feel like john wick
i probably get staggered trying to reload while under fire from ranged and getting hit by melee (just dodge)
i don’t want to keep pocket poxwalker as reload buff while the poxwalker trying to hit me
can you do it on autogun ? with 2s duration thats really tight
can you do it on autopistol ? autopistol already have fast reload so i dont think i would need this blessing
Tier 4 speedload : +20% reload speed for 2s after melee kill
Yeah… It is pretty bad.
A dps or accuracy buff of some sort, triggered by a melee kill, would be fine though.
Because that is something that would actually be useful and play into the melee/ranged hybrid combat.
You melee something, quickly swap to ranged weapon to shoot a special/ranged enemy and then go back to meleeing.
But reloading is something that you usually do not do while in melee combat. So a small, temporary bonus to reload speed, tied to melee combat, is pretty bad.
That said, reload blessings (or talents), triggered by melee kills, could be useful.
For example:
Each melee kill grants a stack of +x% reload speed for your next reload (no time limit).
It could actually be good, if it allowed for something like a 200% reload speed increase.
Each melee kill grants a stack of +x% reload time reduction for your next reload (no time limit).
Could be very good, if it allowed to stack 100% reload time reduction.
Each melee kill reloads x% of your magazine from reserves (potentially allow the mag to overflow a bit beyond regular max capacity).
Could generally be useful, since it would allow to play without actively reloading.
I see you got inspired by Flawless’ discussion in the other thread. I’m fully with you. Speedload is a rather pointless little utility buff. It’s already weakish now, but with the new changes it will just be too tedious to use.
Nevermind the fact that a 20% reload speed increase also only is a reload time reduction of 16,66%.
I’m not ready to completely poo-poo it yet because I haven’t been able to test it properly because lol crafting system.
Pure theorycrafting, but it could be decent for shotguns/melee play where you’re constantly reloading 1 or 2 shells at a time between melee attacks. Even 16% faster reloads is noteworthy in those cases.
There’s also the case where you’re playing a longer ranged build and often have individual enemies or small groups get close and have to be melee’d down before going back to shooting.
No gamer in the history of gaming has ever passed up an opportunity for a reload even if they’ve only fired a single shot, and immediately after killing whatever is in your face is a very common opportunity. The buff itself would need improvement to be really useful here though - Either dramatically increasing the speed or extending the timer to use it would be the easy options.
This isn’t to say it’s a top-tier blessing, but it possibly has its uses. I just wish I could test these things without dedicating a week of my life to it.
Not entirely sure why it’s tied to a random action at all? Why can’t it just be a flat nimble fingers buff? Or at the very least, something that relates to you firing (eg faster reload after a kill)
The movement speed one, stripped down I think it is, didn’t require you to do a hop before it triggered for example.
Requiring some interaction would be fine (the overwhelming majority of blessings do). Slide was okay, but melee kill just sounds incredibly awkward
EDIT: Since it’s a slightly similar concept (but in reverse), does anyone here use the Expansive blessing on the Kickback (melee power for 3.5sec on hitting 3+ enemies with a ranged attack)? If so, how does it feel? I think that’s probably the closest thing we have right now to compare with, in terms of behaviour.
I’m not hugely concerned with the numbers, although the tiers are pretty cramped right now - it’s like 14 - 20% right?
I don’t think it’s random exactly, it’s just not an action that triggers an immediate mental connection between action + reward. Like I said, reloading after a melee kill is something that happens all the time.
The staged reload plays a pretty big part in this one. One of the super common cases where you are reloading immediately following a melee kill AND where reload speed matters is when you reload in the middle of a big fight when enemies are right in your face and you complete individual stages of the reload using small windows created by pushes, staggers and melee kills.
I assume reload speed affects each stage of the reload even if the reload cycle gets interrupted and it happens stage-by-stage between other actions, but it’s not something I’ve tested.
With the rate of which Reload Speed has diminishing returns, I think you’re pushed towards having only one (maybe 2) sources of reload speed bonuses. 20 - 30% reload speed is easily achievable with perks/blessings/feats as-is (for 16.6 - 23.1% reduction in reload time).
For a braced autogun, that’s ~0.5 - 0.75sec; sure, you could take more Power but I think that the 0.5 - 0.75s reduction is a respectable alternative - less risk of being struck during a reload, less reloads cancelled and added QOL is smoother gunplay.
It’s useful in small quantities, but like in any other thing with diminishing returns, you need to make the judgement call as to whether additional investment is worthwhile. Alternatively, it gives you the opportunity to make a different choice elsewhere - if I take Speedload on my Veteran’s weapon, I could swap a reload speed talent for something else (or vice versa)
I wouldn’t contest it happens a few times in a game, but all of the time?
If you’re doing t5+ or maelstrom, then yeah you’re more likely in this boat. Even then this predication means you need to be swapping back and forth to make use of it.
Most players would be happier with a 20% reload buff at any time. Especially as some more stand-off playstyles may be gun mode primary. Is that OP? I don’t think so.
The vet buff is any time, admittedly so long as you’ve not emptied the clip. Though feats should I guess be > than blessings.
I need to play more with it too before passing judgement. But I think I’d prefer to have +15% damage, or even extra ammo stats, than have 1/8th effective reload time.
Actually, I feel like the new activation condition, while theoretically more restrictive than sliding, actually has more utility. Especially for veterans.
Although I do think the uptime shouldn’t be time gated, but use-gated instead. Also, it should be upped to 30% at T4 or be set at 10% but players can build stacks per melee kill (without time-gating it still), with a cap of 3 to 4 at T4 ofc. This would be enough to get us min-maxers to actually consider using it over DMG blessings. This change goes in the right direction, but it’s still not enough IMO.
Utility blessings and perks should be substantial enough to competitively contribute to DPS and/or survivability relative to DMG blessings and perks instead of forcing the player to trade DPS/survivability for convenience.
Compared to the other blessings most weapons can get, a 20% reload speed buff is so insignificant that the condition on speedloader should be no condition at all. It should just be a 20% reload speed buff. It’d still be a rather bad blessing.
I’ve said it before, I’ll say it again: the blessing balance in Darktide is atrocious. It’s not just that some blessings are better than others. This outcome was always to be expected. It’s the enormous, nonsensical gap between what’s good and everything else that is jarring. 75% of the blessings in this game are extremely close to being entirely useless, and 5-10% of them are incredibly powerful. There is virtually nothing in between.
That’s where my position mostly comes from, yeah. To be honest though, most buffs are pretty redundant up until vanilla t5 since even at T4, basically everything will die to a particularly pungent fart.
Which you are doing at that difficulty, and without it being a thing you’re going out of your way to do. I reload at nearly every opportunity, and immediately after melee killing something is a super common opportunity. I also reload in stages in the middle of melee fights with trash enemies, which usually coincides with the window immediately following a kill.
Maybe? I know most players think they’d be happier with that, but I think the reality isn’t quite so straightforward.
I had a whole essay typed out to explain it, but the TL;DR is: Reloading in itself doesn’t make you happy, thus, reloading quickly all the time won’t actually make you happy. Reloading quickly when it matters is what makes you happy. Not reloading quickly when it doesn’t matter and reloading quickly when it does intensifies the happiness you get from the faster reload.
In terms of emotional impact, the “just in time” reloads are far more intense than having a consistently faster reload speed.