Identifying, tagging, and taking out specials requires some lead time before they get to the team. It’s silly that they can spawn around the corner a few meters in front of the player.
You know those rooms you can’t enter with the automatic doors that enemies flood through? Yeah, more than a few times a poxburster has spawned in there while the team was next to it and then it immediately bombed the entire team.
Walking around the corner, I happen to literally see enemies spawn into existence. You can’t get sound cues or time to react from trappers when they literally spawn right next to the player.
I feel like I constantly have the first-person camera on a swivel to avoid enemies spawning behind an object or wall directly behind me because I know line of site will stop the cheesy spawns.