The issue was part of a windows update recently, but setting the output to Stereo instead of Auto fixes it as you guys mentioned.
Sorry to hear that you feel that way. The backstab issue have been a issue for years, but we in the audio team always thought it was something on our end, but it was actually a design choice that i didn’t know about until recently.
Regarding sound cues, here is how it was designed from the beginning:
Hordes - Normal hordes have their sound cue like the horn and so on.
Ambush Horde - Have never had any cues (Except whispers for Skaven)
Bosses: Ratogre have a cue, Chaos Spawn have a cue, Stormfiend does not, Troll does not
Specials - have no cues (except Gutterrunner), just revealing foley when they roam around.
Now, as you can see we are a bit inconsistent with what have sound cues and not. And that was not entirely the plan from the beginning. We wanted to move away from “2D stinger cues” like the Ratogre in Vermintide 2, as we wanted the presence of the bosses to be revealing in their own. Like you would hear that it was a big Troll coming be course of grunts and big footsteps. We found that to be more immersive instead of actively banging stuff in your face when something happens.
For Winds of Magic, stuff got a lot more intense during the Winds in the game. Making the revealing part of bosses and specials almost useless until it was too late, as they spawned very close to you.
So the problem was that the original design of how we present our bosses and specials were not inline with the intensity of WOM.
Listening to the players, thats why i added short cues for all the bosses and the ambush horde during the Winds, and this is something we will continue to improve going forward.
Hope this will give a little bit better understanding, and sorry that we haven’t delivered to your expectations.