Some objects render before their part of the level has loaded

Issue Type (Required):

Other

Issue Description (Required):

I’ve been playing around with the freelook camera system lately, touring the amazing levels and watching all of the ambient stuff that happens in them (trains, planes, people, etc.), and I happened to stumble upon something…well, it might be something or it might be nothing.

In short, there are some objects (and it seems there is some consistency in the type of object(s)) that appear to be rendered even when the rest of the level chunk in which they should live has not been loaded. I suspect this could have a performance impact, although I imagine that there is culling going on that effectively prevents these elements from rendering under most circumstances.

Anyway, I thought I’d bring it up just in case it’s an easy fix that might help with performance.

Specifically, I’ve noticed that the bodies-on-wheels objects (shown below, along with others like rock groupings) and some smoke emitters (not shown) are rendered outside of their level chunks. The emitters I imagine might need to be? But it doesn’t seem like the bodies-on-wheels should be.

Steps to Reproduce (Required):

  1. Get out of bounds
  2. Look towards unloaded areas of the level
  3. See a few objects that probably shouldn’t be loaded already.

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

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