Sofia Fuegonasus as Final Career?

Kruber became a GK after the happening to VT1
Him becoming a GK doesn’t break any of his previous lore, only change that he is revealed lost descendent of a Bretonnian Noble.
As it is the End Times, the Lady had to be more proactive, making more GK to replenish the lost GK from the Civil War. Kruber has obviously done largely enough deeds to be electable to sipping the grail.

Kerillian becoming a spellcaster isn’t weird, she basically is a Divine caster, Sister of the Thorn aren’t stated to be magically attuned before taking the office

For both Shade and Handmaiden, the Handmaiden is the weirder one. High/Dark/Wood elves are not separate “races”, they are more like religious differences, the appearance change is due to the influence of the Gods, Kerillian is stated to follow the voice of the weave, when she is a Shade she is following the voice of Khaine. Both SotT and HM are following Isha, but in separate ways.

All 4 of Bardin’s career can be explained, same for Saltzpyre.

Ice Magic would need Sienna to be an Ice witch in game 1.

And no the new map is not set in Kislev. It’s near Tal Horn’s keep. Just under Karak Azgaraz (Where one of VT1’s mission happened).

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@Ensrick

I have a feeling she will have frost magic, with the snow and the snowstorm that they said she created. Her voice lines do have a polar opposite feeling, a happy and upbeat Sienna? My vote is Frost magic, maybe an Ice Witch from Kislev?

This isnt doable within the confines of the lore, she´d have to go down the chaos route to switch elements in any way as far as i know.

That´d result in the other 4 attempting to murder her at the very least.

If this gets broken then it´d be likely for games workshop to come and hit Vt2 with the big ban hammer, forcing a shutdown. They sit firmly on this stuff.

I am fairly sure the voicelines GK has kinda suggest that it was less about the very vague bloodline relation krub has with some dead knight and more about his track record of chopping down chaos hordes.

The lady likes this kinda guy, twice so when he doesnt really exclusively worship anything else.

As for others, are there any that really sticks out at all? I cant say any comes to mind.

Where did it say that Sienna created the snowstorm ?

@Heretical_Cactus When Oleysa comes out of the coffin at the end of the Trails of Treachery mission, she mentioned the mage in the castle created a snowstorm and will see them soon.

I must of mis-typed, I was referring to the mage in the castle. My theory is this boss (sienna’s sister) will have the same abilities for the new class.

But how would that point toward Sienna getting those abilities ?

Sofia will most likely appear as an enemy lord, possibly not as a Necromancer but rather a Banshee (Dead Witches)

Sienna will then either become a Witch Hunter of the College (Master vigilant), something else about the College, something about Myrmidia (Less likely with the various similar stuff already present), or something about Aqshy, like either going a support role (Flaming Sword of Rhuin) or more primal (Embodiment of Aqshy)

@Heretical_Cactus You’re right. I just think it would be fun, I didn’t realize the dlc classes had to tie into lore.

I don’t know, what would GW say?

Just having just checked, Myrmidia is indeed the patron goddess of a “Order of the Blazing Sun”. And her blessings to them include various fire related powers among other things.

So considering that Sienna lived for a long time in the area´s where Myrmidia is the main god(dess) its not a longshot to let her do what saltz did and end up chosen&blessed somehow. I am not sure if she´d end up as a knight but some manner of connection seems quite likely and not against any of the rules i am aware off.

I couldn’t find a role that seemed magic in nature

Taken from that knight order wiki :

They are often seen charging on the battlefield in their highly polished and resplendent armour of black and gold, adorned with sigils of the Sun. Many of their weapons blaze with a bright and fiery power, enchanted with the divine flames of their goddess.

That Goddess has fire related powers.

Yeah, try to reason all you want, it wouldn’t be more or less weird. Almost carreers require some kind of retconning the background. Things like Bardin “always having been an IB” is a thing, but if he’s Slayer or OE, he’d have at least three different carreers in his life, and even for a dwarf, that would be pushing it. Keri just “following a different god”, okay, if that changes the colour of your skin, sure, why not. Salty becoming a BH is, again, really pushing it and is probably the most out of place carreer in the whole game, but his other three are pretty much all Sigmar-Fanbois in different variations, so it makes sense.
Sienna is already quite murky with the distinction between her carreers. Lore-wise, there is hardly any justifiable differnce between her BW and Pyro carreers and Unchained is pretty much something they pulled out of thin air. There would be additional fire-based choices for carreers, but would it be one that could be made truly distinquishable from the rest?

I am not saying I would be in favour of Ice Witch. But it would also explain why they went through the effort of introducing this new “icy” effect on enemies. It would not be surprising if there was more to it than just having it applied on two new maps.

Let’s just hope that I am wrong, though arguably, I have a pretty good track-record of predicting the new carreers and their loadout options and abilities (I called OE having a minigun that used the ability bar as ammo, after all :wink: )

Taking only Bardin:
Bardin was an IB in his hold, he failed, his regiment was destroyed, he left the hold and became a Ranger, with the idea of finding the lost mythical Hold of Karak Zorn, for that as a Ranger he went to Ubersreik to find a translater for a map he has. VT1 happen, then in the last mission, Midway or something, the U5 are separated and then start the deviation.

From that point we don’t have a set career, and the U5 don’t switch to one another, it’s how we see if due to Tzeentch’s involvement.
A. Bardin continue being a Ranger → Ranger Veteran
B. Bardin go back for his armour and come back as a IB
C. Bardin take the oath for failing to find Karak Zorn → Slayer
D. Instead of those, Bardin come back after wanting to go back to his first chosen career choice → Outcast Engineer.

So you don’t switch from one another.
You go from Witch Hunter to the 4 career in VT2
You go from Mercenary to the 4 career in VT2
Etc…

It can be made to do so, just need bespoken mechanics.

Well apart from the SotT, I’m all good (And the fact that the WP got so many weapons, and the melee only, I kinda knew it was gonna happen, but I hoped that it was not the case)

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I think you are confusing retconning with expanding on the existing base.

Yes we never heard about Bardin having been an IB in vt1, just like we never heard most of what we know about the other careers now back then either. They were just an unlikely bunch that met and decided that they all wanted to kill the rats before the rats killed them.

Minimal social engagement went down.

Then Vt2 happens and we gradually get to see them open up a bit, piece by piece, until drachenfells drops a bunch of bombshells on us and suddenly most of the missing pieces are in place.

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I think you are confusing “expanding on the existing base” with retconning :wink:

You can call it what you want, the pure existence of all those different carreers is pushing the envelope of what could reasonably construed as lore-friendly. I am not saying it isn’t. I think we can all agree that something outlandish like, say, a vampire Salty like some folks wished for his 4th, would have been a little too far out both what is believable in a broader sense lore-wise as well as his character and his relationship with the other heroes.
I think an Ice Witch Sienna would be more on the farther edges of plausibility, especially considering how her bright magic is the complete opposite of ice magic. Then again, if we can accept that Kruber suddenly has some Bret ancestry, I think “expanding on the existing base” and giving Sienna a Kislev grandmother or something is about on the same page in the book. She would qualify gender-wise, as Ice witches are exclusively female, and it would fit the recently introduced theme. It would also be in line with their comment of her 4th carreer being “cool”, and I tend to believe yet another carreer that throws fireballs and inflicts damage over time would be… a little old, to say the least. Sienna’s arsenal and aesthetics have the least variety of all heroes, which comes with the nature of her being a wizard tied to a specific wind of magic. I think it is at least reasonable to assume that changing her game up alot more than what they did with the other heroes would have crossed FS’s minds at some point.

Again, I am not saying I am for it, and yes, I think it would be outlandish. But I do think that it is not impossible to come up with a lore-friendly explanation, which to deliver isn’t my job, anyhow :wink:
Something in connection with Myrmidia, a Master Vigilant, hey, all fine with me. But at least if FS stays true to their formula of giving each hero an equivalent of “Movement Skill”, “Invisibility Skill”, “Direct Damage Skill” and “AoE - CC skill”, I think it will be interesting to see what they would come up with with Aqshy as the base for an “Invisibility Skill” that does not infringe on, say, UCs AoE living bomb-territory. Freezing stuff so it cannot attack you would at least make it easier :wink:

I trust that FS comes up with something that will be very pleasing in the end, whatever it may be.

Seems like a stretch with the flaming hair and traditional magic to somehow have that all disappear and become an armored 40yo with divine magic. I’m not seeing it; nor do I see how it relates to Sofia since we know the most recent mission is supposed to be related to the final career.

Master Vigilant lines up with the plot to take down Sofia.

Growing younger like so is probably off the table, but, somehow mixing up her mastery of fire with some extra divine fuel for more supportive style stuff as a priestess doesnt seem impossible. And heck on second though, unchained exists so some manner of fighter doesnt seem impossible either.

As for master vigilant, it just goes against everything Sienna is and does, she hates sneaky and shady stuff and she hates the imperial government equally too.

How so? I really do not see it, like with keri for instance, all her careers are just based on her deciding to worship one deity or another. And getting some divine approval ontop in a couple of cases which isnt too abnormal for elves given how many gods they got, especially not for a very notable elf which keri is in this setting.

Saltz? I find that most implausible one for saltz is warrior priest simply due to not understanding how a thin guy like him could run around in armor like that…but then faith magic is a thing.

As for Krub, how dafq is is so terrible that a peasant bloodline from the sticks in the empire happens to have mingled with an exiled fleeing knight one looking to live out peacefully in the sticks? Generations ago ontop?

As for your suggestion on it becoming plausible for Sienna to be an ice witch, no, that´s not how it works. Game workshop has established the cannon that a human can only have one element or they are a chaos cultist. Nothing in between.

Sienna has fire? Sienna can have nothing but fire and there´s no changing that, end of story. If fatshark tries to carelessly meddle with that there´s a 99% chance of both getting their licenses revoked and hit with a lawsuit.

I didn’t know you were going to get this upset about fictional characters. Sorry, I see didn’t mean to get you so worked up. I sincerely hope Sienna isn’t going to be an Ice Witch, if that makes you feel better :slight_smile: