A reddit post has posted subclasses in the games data for each class. Some are still unnamed but for each class a second sublass exists as well as some ability names and how they seem to work. So could we be seeing these soon or are these just put there for a much later date? Usually in other games datamined things are planned to be released relatively soon after their addition.
Link to those who are curious and want the full post: https:
I know theyre both not ready. No one is arguing that. Its just speculation of how soon. When Kerillians 4th class was leaked/datamined it was launched a few months later. Just speculating if this is a similar situation with the subclasses that have seemingly full passives and are nearing the completion process.
Balance it’s current weapons (half the staffs are sorely lacking in usefulness - the other half is sorely lacking in blessings and that’s just Psykers…)
Fix Ogryn so he’s useful on Damnation.
Fix Psyker so his feats doesn’t rely on Brain Bursting which hasn’t been a thing since CBT. Give us stuff that improve our weapons damnit.
Fix bugs
Fix crashes
Fix performance
Fix crafting (no it’s not good enough to just roll 1 perk endlessly)
Fix the RNG shop.
Fix the RNG mission table.
Then they can consider adding more classes, but here is the thing. They want to make a new subclass every quarter, so all the stuff above… Yeah that either won’t get fixed and/or it will be fixed along side of grabbing more money.
I’m more interested in the question of if they will require a player to spend one of their bizarrely restrictive five slots on each subclass, and have to individually level each with all progression siloed off.
Considering the game isn’t even close to finished and is riddled with bugs, balance problems, crashes, no meaningful progression mechanic whatsoever, RNG hell, no crafting… etc etc etc…
I would hope that FS tries to actually make the game worth playing before they create subclasses. Either way, expect things to take a lot longer than you think.